Hey, just crafted this up. What’s the correct way to play this thing? I kinda have the rough idea but don’t understand why it’s called a “mill” deck since there’s no discard mechanics in it. Forgive me, I’m returning from playing in 2017 and have been active now for about a month.
You play at least Amalgam (later in the game maybe price vendor and/or beetle aswell), kill it yourself and then play archdruid so it gets the other deathrattles. If you are sure the enemy can´t silence or hex, you might leave it up, otherwise you have to kill it aswell in that turn.
The next step is to play Naralex -> Ysera -> Brewmaster Ysera -> Ysera again to increase your max mana.
This step might even come before the Amalgam/archdruid stuff.
Finally when your deck should be pretty empty you play Darkmarrow -> Price Vendor (if still up) -> Beetle (if still up) -> Archdruid. Everything dies after play so the Archdruid gets the carddraw and +3 armor to the Amalgam deathrattle it already has.
It dies after play and you shuffle in another one, that you will immediatly draw due to Price Vendor.
You play it again and it dies again. This repeats for another 2 times. The draw deathrattle multiplies and you and your enemy will draw a lot. Since you always get much armor from beetle deathrattle you wont take fatigue dmg but the enemy will. I played like 10 games with it and I dont know how to calculate the dmg outcome, but somehow even if the enemy has many cards left in the deck, its somehow always lethal
Sadly it´s very vulnerable to Dirty rat, since you need the ysera mana and the other pieces to make it work. There was somewhere another version that could also kill the enemy with freeze dmg.
Hey, just crafted this up. What’s the correct way to play this thing? I kinda have the rough idea but don’t understand why it’s called a “mill” deck since there’s no discard mechanics in it. Forgive me, I’m returning from playing in 2017 and have been active now for about a month.
You play at least Amalgam (later in the game maybe price vendor and/or beetle aswell), kill it yourself and then play archdruid so it gets the other deathrattles. If you are sure the enemy can´t silence or hex, you might leave it up, otherwise you have to kill it aswell in that turn.
The next step is to play Naralex -> Ysera -> Brewmaster Ysera -> Ysera again to increase your max mana.
This step might even come before the Amalgam/archdruid stuff.
Finally when your deck should be pretty empty you play Darkmarrow -> Price Vendor (if still up) -> Beetle (if still up) -> Archdruid. Everything dies after play so the Archdruid gets the carddraw and +3 armor to the Amalgam deathrattle it already has.
It dies after play and you shuffle in another one, that you will immediatly draw due to Price Vendor.
You play it again and it dies again. This repeats for another 2 times. The draw deathrattle multiplies and you and your enemy will draw a lot. Since you always get much armor from beetle deathrattle you wont take fatigue dmg but the enemy will. I played like 10 games with it and I dont know how to calculate the dmg outcome, but somehow even if the enemy has many cards left in the deck, its somehow always lethal
Sadly it´s very vulnerable to Dirty rat, since you need the ysera mana and the other pieces to make it work. There was somewhere another version that could also kill the enemy with freeze dmg.
Thanks man