well thanks for the feedback! I’ll try out healbots for sure! I really like the 2 lab recruiters though, definitely dont wanna cut one of those. But i guess you meant spirit of the shark, since you talked about Brann beeing 1 mana cheaper??? thought about cutting one of those for brann as well but the stealth feels pretty good, you can pretty consistently just drop it on turn 4 and set up your turn 5 combo.
Yes yes I was comparing brann to spirit of the shark. Correct. I played a version of this deck before and loved it, but aggro really hinders its performance imo so more healing should be helpful. Also, don’t really cut the sharks if you don’t have to since having more combo activators is good imo 🙂
yeah, my mindeset was if i ever face hard aggro i insta lose anyways, so might as well build the deck in a way that its even stronger vs midrange and controll
I would cut the schemes for two healbots, too much shuffle redundancy. Maybe also switch out a lab recruiter for Brann since he’s 1 mana cheaper.
well thanks for the feedback! I’ll try out healbots for sure! I really like the 2 lab recruiters though, definitely dont wanna cut one of those. But i guess you meant spirit of the shark, since you talked about Brann beeing 1 mana cheaper??? thought about cutting one of those for brann as well but the stealth feels pretty good, you can pretty consistently just drop it on turn 4 and set up your turn 5 combo.
Yes yes I was comparing brann to spirit of the shark. Correct. I played a version of this deck before and loved it, but aggro really hinders its performance imo so more healing should be helpful. Also, don’t really cut the sharks if you don’t have to since having more combo activators is good imo 🙂
yeah, my mindeset was if i ever face hard aggro i insta lose anyways, so might as well build the deck in a way that its even stronger vs midrange and controll
Makes sense! Wild is pretty much rock paper scissors at this point I feel like 🙂