Midrange Odd Paladin (September 2018)

Class: Paladin - Format: raven - Type: midrange - Season: season-54 - Style: ladder

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Deck Import

Mulligans

Paladin

Strategy

This deck plays similarly to standard aggro Odd Paladin, but sacrifices a strong early game for a stronger mid/late game. Witch's Cauldron allows you to create massive swings in card advantage, and also grants you a number of powerful and versatile removal options. Shrink Ray is great for taking care of big minions or wide boards, and Stonehill Defender lets you slow the game down a bit against aggro decks.


Early Game

You always want to try to mulligan for at least one 1-drop, and usually more than 1 against aggro decks. Lost in the Jungle is good in any match-up, while Fire Fly is ideal against aggro decks. Blood Knight and Void Ripper can be kept in certain match-ups, and Level Up! should usually be kept against slower decks. Witch's Cauldron is also a strong choice, but against aggro it’s better to keep if already have a 1-drop.


The early game is virtually identical to standard Odd Paladin (Witch's Cauldron an exception), with the focus on maintaining a strong board presence, though there is a greater reliance on using the hero power with slightly fewer 1-drops.


Mid Game

The focus should still be on maintaining a strong board presence with cards like Fungalmancer and Giggling Inventor, while making the most efficient trades possible. Shrink Ray is especially useful against aggro decks at this point if you’ve lost control of the board. Sometimes you can win outright after a Level Up! if your opponent can’t clear a board of several Silver Hand Recruits.


Late Game

Hopefully by this point, your opponent has run out of steam somewhat, so you can build a strong board presence with Vinecleaver and Level Up! to finish them off. Bloodlust or The Storm Bringer are also win conditions in their own right, if you managed to get either from Witch's Cauldron.

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