Mulligans
General Mulligans
Pretty simple mulligan. You’re looking to setup early game threats to be buffed and Kangor is great against any slower deck.
Aggro Mulligans
Mulligans don’t really change too much for Aggro. You’re still trying to get on the board early and get some threats down to buff. Kangor is optional against Aggro but if you can get it off it’s almost always a win. Possibly consider keeping equality or concentration against matchups the respective cards thrive against.
This is the deck that I’ve been having a ton of success with in new Boomsday format. I think a lot of people are doing this deck wrong and throwing in a bunch of mech’s for the synergy. My take on the deck is playing powerful mechs only (unless in a dire situation, you almost never play magnetic mechs as minions) and buff them up. This allows for much more consistently powerful Kangor’s Army, and instead of your hand being filled with crappy mechs, you have powerful midrange removal and early game tempo. I have played about 20-30 games so far with a near 75% winrate and I have never had a problem with not drawing enough mechs. Hopefully you guys try and enjoy!
Im now playing this deck, but without Tarim and its still very good. Nice job!