Midrange Mech Hunter

Class: Hunter - Format: raven - Type: midrange - Season: season-53 - Style: theorycraft

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Deck Import

Mulligans

This deck wants to beat up your opponent in the earlier stages of the game, but you also want to stay alive so I put in some taunts, like Tar Creeper and Rusty Recycler, and other defensive tools, like the Venomizer + Missile Launcher combo, Flanking Strike and Wing Blast, Bomb Toss can also be used defensivly and also your staple Deathstalker Rexxar. On the first few turns you have some small, but pretty powerful combos to pull of, like Goblin Bomb or Mecharoo turn one into Fireworks Tech on turn two; that means you’d either have a 1/3 bomb and a 2/1 body plus 2 more damage to the opponents face, or you’d have a 2/2 mech, which, when it dies, summons another 1/1 mech, a 2/1 body and a 1/1 mech. The Goblin Bombs created by Bomb Toss, Whirlglider, Explodinator, Boommaster Flark or just a Goblin Bomb can be killed of with your one copy of Raid Leader, a card in this deck I’m not quite sure about, your Void Rippers or even with the Missile Launcher + Venomizer combo. These three options of killing of your Goblin Bombs can all be combined with Nechromechanic to deal double the damage. I wouldn’t recommend using Nechromechanic with your venomized Missile Launcher, because, first of all, it costs a total of 13 mana, which means you can’t pull it of on the same turn, and, second of all, you would only get the effect of Nechromechanic once, because it would die at the end of your turn, which sometimes probably is enough damage. With these combos a total of 20 damage to the opponents face would be possible in one turn, if you have 5 Goblin Bombs on the battlefield. And if you hit your opponent enough in the face in the earlier stages of the game, that’s enough damage. Another pretty good combo to fight back for board would be to play your Mechanical Whelp or already have it on board and play a Fireworks Tech, which results in having a 3/3 mech, a 2/1 body and a 7/7 mech, a total of 12/11 worth of stats for “only” 8 mana. One of the cards I haven’t mentioned in this article yet is Zilliax. I think this card is just a standalone good (even very good) card and with Mechs to magnetize onto it’s even better; e.g. combined with Venomizer it’s a 7 mana 5/4 Divine Shield, Taunt, Lifesteal, Rush, Poisonous, which means destroying an enemy minion, healing for 5 and effectivly having a 5/4 Taunt, Lifesteal, Poisonous left on the board.

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