Typically it’s 1x Galvanizer to bring Mecha’thun to 9 cost, then your final turn is Shield Slam on your Mecha’thun. Unsure what 2x Galvanizer’s are doing here tbh.
It’s possible to get mecha’thun in ur hand and then 2x galvanizer, 1 brewmaster at 1 of the galvanizer and then galvanizer for the third time. mecha’thun will be 7 value.
the final combo possible is mecha’thun voodoo doll + inner rage.
The idea behind those two decks is a bit different. The one with Shield Slam is just a Control Warrior with Mecha’thun + Galvanizer added to potentially win some Control matchups, but it has obvious downsides (normal CW doesn’t draw that much + you can’t pull it off if you don’t have Armor).
This is more of a combo deck, since it runs more card draw and has a 100% guaranteed combo even without Armor. This one is more akin to the Boomship version, which runs Mecha’thun + Boomship + Malygos + 2x Inner Rage + Whirlwind. And it’s basically the same amount of combo pieces – both run 6. Which one of those is better is hard to say – in Control matchups they’re basically the same, but against faster decks (where you don’t need your combo), Boomship versions has potential Malygos clears with Inner Rage or Whirlwind, while this one has Voodoo Doll + Inner Rage combo to kill anything, which is a great tempo move, but costs 2 cards. So… in the end they’re really similar. But both are different than the Shield Slam version.
Can someone explain the mechathun warrior win condition? Thanks!
Typically it’s 1x Galvanizer to bring Mecha’thun to 9 cost, then your final turn is Shield Slam on your Mecha’thun. Unsure what 2x Galvanizer’s are doing here tbh.
It’s possible to get mecha’thun in ur hand and then 2x galvanizer, 1 brewmaster at 1 of the galvanizer and then galvanizer for the third time. mecha’thun will be 7 value.
the final combo possible is mecha’thun voodoo doll + inner rage.
Ah makes sense. Not sure if that’s easier to pull off or not. Costs more cards, but don’t need armor to do it I guess.
The idea behind those two decks is a bit different. The one with Shield Slam is just a Control Warrior with Mecha’thun + Galvanizer added to potentially win some Control matchups, but it has obvious downsides (normal CW doesn’t draw that much + you can’t pull it off if you don’t have Armor).
This is more of a combo deck, since it runs more card draw and has a 100% guaranteed combo even without Armor. This one is more akin to the Boomship version, which runs Mecha’thun + Boomship + Malygos + 2x Inner Rage + Whirlwind. And it’s basically the same amount of combo pieces – both run 6. Which one of those is better is hard to say – in Control matchups they’re basically the same, but against faster decks (where you don’t need your combo), Boomship versions has potential Malygos clears with Inner Rage or Whirlwind, while this one has Voodoo Doll + Inner Rage combo to kill anything, which is a great tempo move, but costs 2 cards. So… in the end they’re really similar. But both are different than the Shield Slam version.
Got it, thanks for the explanation!
SPELLZERKER seems weird. Is it for a specific matchup?
Yes, for Chef Nomi. Believe it or not, but Miracle Priest is actually pretty common in high Legend, and it lets you kill it with Warpath.
Ah clever, thanks