Mulligans
General Mulligans
- Main thing for mulligan draw cards and gain armor. For do that Wrath is a classic one.
- You can find some good cheap things with Planted Evidence so you can have some tools for your opponents deck style for early game.
- If you force to play early Frost Lotus Seedling, it is still worth. Spend 3 mana, get 5 armor, draw a card. Just like old Shield Block.
- Ferocious Howl is always a good option.
- Oaken Summons / Injured Marauder summon is a perfect early to mid game thing you'll ever get in this deck. You get 5/10 solid taunt on board also 6 armor.
Survive until the end! But that is not as easy as it looks sometimes..
- Main goal is find Wildheart Guff as soon as we can. So we can ramp more easily.
- Keep 1 Naturalize for Mecha'thun. You can use the another for occasional situations.
- If you are not highly threathened by your opponent, just draw cards and gain armor but if you are, you got some tools to deal with such as Oaken Summons into Injured Marauder or Lunar Eclipse / Solar Eclipse combos.
- Also mini reccomendation. Don’t play Biology Project until you play Wildheart Guff or your opponent gets at least 8 mana scale. We don’t want to ramp with our opponent at early game or early to mid game.
– Why do we need Wildheart Guff when we have a combo like ” Play Mecha'thun then Innervate then Naturalize?”
+ We can easily play our cards and empty our hand with 20 mana.