Mulligans
General Mulligans
A one-drop beast is always a good way to start the game and Fresh Scent (pre-nerf Extra Arms in this deck) naturally pairs quite well with it. The deck is built around Don't feed the Animals and let's you pull off big swing turns in the mid game. Against control, Shan'do could be a great keep especially in combination with Don't Feed the Animals as it sets you up for an onslaught of buffed beasts that most control decks will not be able to handle.Don't Feed the Animals is an interesting card reminiscent of Imprisoned Scrap Imp, but with a big restriction – it only works with beasts. Surprisingly there might actually be enough good beasts to make it work. The idea of this deck is to get off a corrupted Don't Feed the Animals by turn 4 or 5 and overwhelm the opponent with crazed, buffed-up beasts. If you don’t draw it though, you can still out-tempo your opponent with your rush minions and beast synergies.