Lab-Recruiter Pogo Rogue

Class: Rogue - Format: raven - Season: season-54 - Style: ladder

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Mulligans

Pretty Simple. Play more pogos to win game.

Mulligan to get SI:7, fan or backstab against fast decks and Elven/ Witchwood against slow decks. Pretty much always keep pogos if you get them bcs it’ll help mid to late game tempo.

Always try to keep one lab recruiter in hand do you can dupe it after using Valeera. Lab recruiters are necessary to keep duping pogos. You can dupe Zilliax with it too if you feel like it.

(feel free to switch out thrallmar/corpsetakers or sprint for better tempo or draw cards like vilespine or acolyte.)

Comment suggestions or whatever criticism you have. I’m new to this deck-making thing so feedback would be nice.

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  1. CD001
    September 11, 2018 at 4:13 AM

    I find your lack of Sonya Shadowdancer disturbing…

    I’ve been mucking about with something similar except I’ve got The Caverns Below as a “Plan B” – you can get a lot of Annoy-o-Trons with Sonya behind a Giggling Inventor (T5 Giggling Inventor to T6 Sonya -> Zola ideally). You might start dropping Hoppers a little later in the game but they start at 4/4 before the battlecry… if you haven’t already won with an army of 4/4 Annoy-o-Trons that is.

    • Oldcowyogurt - Author
      September 12, 2018 at 1:29 PM

      eh.
      i hate quest rogue and will never play quest. i know it’s strong but i’d rather just wait until it rotates out and make something new and more interesting instead. also, the buff from crystal core doesnt just make minions 4/4 to start out but also keeps them there, making the pogo buff do nothing (which is why you didnt see anyone playing jades and quest at the same time) so i’m not putting quest in my deck. but with sonya… it never worked for me in a pogo deck and i have no idea how tf it would work either. how do you kill the pogos to replicate them? Their hp is so high the only thing i can think of is vilespining them and that costs way too much mana, is too slow and it’s much better to use them for tempo anyways, but is there a way to utilize sonya? lmk pls because i would love to be able to use her in a pogo deck.

      • CD001
        September 13, 2018 at 5:06 AM

        No – the Quest sets the BASE stats to 4/4; the Pogo Hoppers get their battlecry stat buffs on top when you play them – you’re essentially giving all your unplayed Hoppers +3/+3 when you complete the quest.

        I *think* I’m using something like this (I could check on my phone I guess): AAECAaIHBobCAu0Fz+ECw+oCoIADgNMCDLQBhgntAuD6Atf6As0DmwX8wQLb4wLi+AKBwgLEAQA=

        It doesn’t play anything like Quest Rogue; it *is* a pogo-rogue deck but since you’re bouncing a tonne of minions anyway you can sort of complete the Quest as you go – just don’t play it turn 1; it’s a cheap spell to combo with and you don’t want people to think you’re running Quest Rogue or they’ll go all-in aggro to kill you, which the deck is weak against.

        Sonya isn’t really for the hoppers – but for lots of Annoy-o-Trons; if you’re running the Quest that’s pretty much what you complete it with. Often the Giggling Inventor survives while the opponent clears the Annoy-o-Trons, just drop Sonja and throw the Inventor into an enemy minion, gives you a new, 1-cost Inventor (which summons 2 more Annoy-o-Trons). The Annoy-o-Trons summoned by the Inventor don’t count towards the Quest, but if the opponent has to plough through them to get at Sonya (which minion-based decks sometimes do) then you’re getting extra Annoy-o-Trons (1 mana 1/1 versions) in hand which do count. Sonya can also be useful with any Battlecry that’s left of the board, as long as there are things to throw it at – Vilespine Slayer for instance or Lab Recruiter.

        Giggling Inventor after you’ve played the Crystal Core is nuts, even a couple of Annoy-o-Trons on board can become 8/8 Lifesteal Creatures if you use the shadow token with Zillax (who’s also buffed to 4/4 and applies those stats with magnetize) – of course you can always use Zillax with giant Hoppers… just don’t play the Crystal Core when you’ve got a few big Hoppers on the board or they *will* reset to 4/4.

        The Quest, in this deck, basically just gives you an alternative win condition… sometimes you’ll complete it but not play the Crystal Core as you’re already going to win with giant Hoppers.