Mulligans
This deck is so fun, i’m currently crying as i write this. Not really, but i want to. Take your standard Miracle Rogue, add draw consistency, healing, and 4/4 minions added to the board to apply additional pressure as you cycle through your deck.
New-Age Miracle. Poof. Board full of 4/4 spiders and 8/8 giants. It’s a miracle!
The addition of Kingsbane provides additional reach, along with the potential for extreme amounts of sustain in the form of healing. To me, it’s a no brainer to build part of the deck around this card, especially given that the cards that support this are spells, which support the draw/giant engine in the process.
Elven Minstrel helps in multiple ways that may not be immediately apparent. Insane value. It draws specifically minions, which can help:
- thin the deck and improve spell draw rates for your Gadgetzan Auctioneer turns
- draw your Fal'dorei Strider to start playing 4/4 minions for free earlier in the game
- draw your Cavern Shinyfinder to help find your shiny
- draw your Arcane Giant . nothing worse than 0 mana giants that you can’t play because, of course, they’re the bottom 2 cards.
Doomerang is not only an obvious source of direct damage to a single minion, but a way to double the healing you do in a turn, and essentially a third Cavern Shinyfinder due to it returning your Kingsbane directly to your hand.
Valeera the Hollow increases the lethality of this deck by duplicating essential cards like Deadly Poison, Eviscerate, any of the other spells to draw more cards during a Gadgetzan Auctioneer turn, Arcane Giant, and even Kingsbane if you need a way to avoid fatigue.