Kingsbane Rouge
- 0Preparation2
- 1Deadly Poison2
- 1Doomerang2
- 1Kingsbane1
- 1Leeching Poison2
- 2Blade Flurry1
- 2Cavern Shinyfinder1
- 2Sap2
- 2Shiv2
- 3Cutthroat Buccaneer2
- 3Raiding Party2
- 4Walk the Plank2
- 5Sprint1
- 6Vanish2
- 9Valeera the Hollow1
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this variant of kingsbane is rather weak towards aggro, no backstabs, no fan of knives.
spirit of the shark is a rather greedy 4 cost card that is dead weight against aggro as well, it does not perform especially well in kingsbane decks since it usually isnt the issue of a weapon’s attack , but more of surviving till the late game. you could argue it helps in elven’s drawing of cards, but that is overly hopeful and elven’s tutoring is worse of then arguably the best card in this expansion for rogues, raiding party -> gives up to 5 dependable kingsbane draws, 2 caverns, kingsbane itself, and 2 raidings.
and as usual strider is too greedy in a kingsbane deck, i feel strider should be in tempo decks instead
Thank you for comment. I remove strider from previous ver.
But why I remove fan of knives from mine was because of walk the plank, so I put shiv instead.
And I know spirit of shark is greedy card for kingsbane, so I put only one.