Mulligans
General Mulligans
Early game you want to focus on controlling the board with removal and low cost deathrattle cards to ramp up your quest. Card draw is also much needed to start digging for bigger threats and to build a sustainable curve. Raza is worth holding on to so that he can be played on curve and start gaining you value with free heals and eventually gun shots with the shadow reaper anduin.
*NOTE*
If you are against a druid, hold onto geist as it can greatly cripple a Jade druid and agro druid if played as soon as possible. It also has great value against evolve shaman and other priest and should be played on curve if possible. Do not worry about loosing your cards. This deck only has 2x 1 cost spells and by turn 6 they aren't that relevant any more and having them removed helps thin your deck so you can get to the things you need.
(Note this is a greedy and expensive deck. Several cards can be swapped out with cheaper variations and have close to the same effect. If you need suggestions for swaps please ask in the comments section)
Highlander Archetype:
This deck uses cheap yet beneficial early game deathrattle cards along with control cards to stave off the enemy early on while building into powerful combinations using the Shadow reaper card and the “one of” cards to leave your enemy in ruin. Heals are provided by Greater potion of healing, life steal, and completion of the quest to keep you in the action no matter how hard you get pounded.
Stuck in a long control game? No problem! Fill your hand with Elise or refresh the board with N’zoth or use the awesome power of the random generated death knights cards from Arfus and Lich King or the dream cards from Yesera to reclaim victory.
As with all super greedy control decks, agro will always be an issue unless you are very lucky in the early turns but vs mid range and other control decks, you will simply close out the game or bleed the opponent of cards as they try to keep the shadows of death at Bay.
Many people ask me why I decided to go with the quest. The answer is simple. Who doesn’t want a free 8/8 taunt and to have your health fully healed with the equivalent of 10 armor added on top? The new meta is becoming control heavy and that means long games where you have got to survive to Outlast the enemy. The quest does a great job with that.
I also constantly get told the quest is too slow. I say too slow compared to what? Reno? This is a standard format deck. Trying to compare this quest to Reno is irrelevant.
I have also been told that my deck doesn’t have enough death rattles. It has plenty. 9 with the possibility of 2 more (Barnes and eternal servitude) is more than enough to get the job done. All you really need is 4 plus N’zoth. Filling the deck with weak useless deathrattle is not smart. The priest quest is a defensive tool. You need to treat it as such. Quest priest is not an archetype. It is a defensive support to the Highlander archetype in this deck.