Mulligans
This deck is the closest you gonna get to Midrange in this meta.
Your objective is to build board advantage early using cheap buffs and value using your early discover options until turn 5 when you can start dropping your taunts.
At that point you can either go for a board equalizer if you are behind using your 3 hard removal 2 card combos (Libram of Justice/Barov & City Tax or Barov & Broom) or just Samuro for a clear on a soft board. It is also the time to drop your Librams of Hope in order to juice that Lady Liadrin.
You have 2 options for the endgame until turn 8-9 and beyond:
A. Use Varian to full-force overwhelm the board and even draw Murgurgle Prime to follow up, if you managed to set him up properly. Varian have a pool of draws carefully curated keeping him fully active until turns 10-12 on average, in order to have gas for a full on siege if the game managed to go that long.
B. Juice up your Liadrin and smack’em in the face with an unexpected burst of buffs, ending the game.
Your ability to set up the turn 5-6 power spike of this deck is the most important aspect of it. You struggle against Mage and fast OTK, and your match-ups with Shamans are grindy af, Aggro folds once you drop Libram of Hope if you manage to get there.