Mulligans
General Mulligans
THese are what you want to mulligan for. first two turns of hunters vary greatly game-by-game, but it's from turn 3 that hunters really take a kickass turn for the worse (worse, for the enemy)
Basically plays like a hybrid agro/mid. I’ve played a lot of hunter, and regardless of if you want to play midrange or agro, you’re almost always going to have hybrid synergies. That being said, I have in this deck early board-clearing cards, and cards that will help maintain the card advantage while also maintaining board control. Late-game, many hunters rely on call of the wilds. Personally, I LOVE adding king krush to this, as, if they can’t handle your 8-turn call of the wild in one sweep, a 9-turn drop king krush is almost always gg. especially if you have another 10-turn call of the wild. good luck with this deck! I made it to rank 5 last june, using a variation of this deck, and a shaman midrange.