Jade Y’Shaarj

Class: Druid - Format: kraken - Type: ramp - Season: season-33 - Style: ladder

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Deck Import

Mulligans

How to play, minions

  • Go for the ramp early, that’s your priority. Always coin Wild growth if you can follow up w/ Jade Blossom.
  • This deck wins with the big minions, Jade Golems are there to distract your opponent and provide board control while the Giants, Rag and Y’Shaarj take care of the hero.
  • Jade Behemoth  is a defensive card here that buys you time. Do not be afraid to play it on curve even it creates only a 1/1.
  • Emperor is a slot for tech cards. A discount is always welcomed but his other upside is that enemies has to address him (time, again). Baron Geddon or Abomination might replace him if Shamans return. 
  • Barnes was replaced by Aya since I was lucky enough to open her (three times in 104 decks /such gold wasted…/). Do not use Barnes, he has only like 4 good outcomes vs 6 bad/mediocre
  • Living roots are needed for spell damage/control in the early-mid game. 
  • Against control decks always shuffle the second Jade Idol.
  • Fandral+Jade Idol is decent value. Fandral+Living roots is ok if there is even a slight chanche that Fandral survies. Turn 4 Fandral turn 5 Nourish is a gamble but I go for it sometimes. 🙂
  • This is a slow deck, you will need feral rages, I usually go for armor. Still, it is better than Moonglade Portal (versatility & 6 mana 1/1 w/battlecry summon a 6/6 orc).
  • Y’Shaarj pulling Azure Drake is great value: 10 mana 14/14, thins your deck (basicly Drake’s cycle goes off). Y’Shaarj pulling Jade Behemoth is good as well: 10 mana 13/16 w/ taunt. 
  • Once more: the strength of this deck is that your opponent has to address a lot of big minions.  

Based on Hotform’s deck (he played that in November, pre-msg)

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