Jade Druid Deck List Guide (Post Nerf) – Kobolds – April 2018

Class: Druid - Format: mammoth - Type: midrange - Style: meta-deck - Meta Deck: Jade Druid

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Deck Import

Our Jade Druid deck list guide for the Kobolds and Catacombs expansion, fully updated for the post-nerfs February 2018 meta, will teach you how to play this midrange Druid list. This Jade Druid guide includes Mulligans, Gameplay Strategy, and Card Substitutions!

Introduction to Jade Druid

Jade Druid was one of the popular decks to come out of the Mean Streets of Gadgetzan expansion. Three classes got access to Jade synergy: Druid, Rogue, and Shaman. Druid has flat-out been the front-runner for popularizing the style of deck due to its ability to accelerate their mana pool and push out more and more Jades. The card that truly sets the class apart from the others is Jade Idol. It makes the deck extremely hard to beat in a value-oriented/late game matchup because you can continually add Idols to your deck and create monstrous Golems that will eventually overwhelm your opponent.

Jade Druid has been weakest against aggressive decks, but thanks to the addition of Spreading Plague and Oaken Summons, it is now possible to tech Jade Druid to perform well against aggressive decks at the cost of some performance in control matchups. The deck was clearly a worry for Blizzard leading into the Knights of the Frozen Throne expansion that they added Skulking Geist to potentially slow the deck down. Geist, however, wasn’t enough and they eventually made nerfs to Innervate and Spreading Plague. Ultimately, the power of Jades has been strong enough to keep the deck a viable contender throughout its time in the Standard format despite all these efforts.

Kobolds and Catacombs Additions

Kobolds and Catacombs ended up providing Jade Druid with a number of new cards:

Lesser Jasper Spellstone has become a staple in practically all Jade Druid builds, providing Druid with a cheap and effective removal card that can be used to remove small minions in the early game and upgrades up to six damage for dealing with more powerful minions later on.

Many players also opt to use Arcane Tyrant for powerful swing turns with many of the expensive spells used in Jade Druid.

Another common inclusion is Branching Paths, an incredibly flexible and powerful card. It gives you up to 12 Armor, taking you out of reach of aggressive decks, provides card draw in the mirror match and whenever needed, and even works as a small Savage Roar, boosting the attack of all your minions by up to two. A Jade Druid with a wide board is a major threat late in the game, almost reminiscent of Combo Druids of old.

Finally, Oaken Summons and Ironwood Golem provide Jade Druid with a powerful anti-aggro package, generating Armor and pulling a Taunt minion on the board at the same time.

Check out our List of the Best Standard Decks for Hearthstone Ladder

What is the Jade Golem Mechanic?

If you haven’t been following Hearthstone very closely then you might be a bit confused by the Jade Golem mechanic. This is an exclusive mechanic to the Jade Lotus gang from the Mean Streets of Gadgetzan which is made up of the Druid, Rogue, and Shaman classes. Each time a Jade Golem is summoned by a card, the following Jade Golem will be +1/+1 stronger. It also increases in mana cost by one all the way up to ten. While the increase in mana stops at ten, the increase in attack and health does not. You can probably now tell that if you start spawning a lot of Jade Golems they can get out of hand pretty quickly.

The number of Jade cards is limited, but classes have different ways to replicate some of those cards to keep building up their Jade army. For Druid, the primary means is Jade Idol, which allows you to shuffle additional copies of itself into your deck, thus making you invulnerable to fatigue and capable of generating endless Jade Golems.

Jade Druid Card Choices

The core of Jade Druid is, of course, the Jade-generating cards. Druid has access to five Jade-generating cards:

  • Jade Idol – The bread and butter of Jade Druid, the infinite Jade generator. You will always play the first Idol as a minion and not add them to your deck.
  • Jade Blossom – Jade generator that also ramps up your mana.
  • Jade Behemoth – Taunt minion and Jade Golem packaged into one.
  • Aya Blackpaw – The legendary leader of the gang, Aya brings two Jade Golems with her, one from her Battlecry and another from her Deathrattle.
  • Jade Spirit – The weakest of Jade generators, a low-tempo minion in the early game that can become much more scary later on. Jade Spirit is mostly useful in the mirror match, as it is weak against aggro and does not work well with Oaken Summons, preventing the use of that key anti-aggro card in the deck. Therefore, Jade Spirit is often cut from Jade Druid lists nowadays.

If all Jade-generating cards are included in the deck, Jade Golems can get up to 10/10 stats before any additional Jade Idols are played. As Jade Spirit is nowadays often excluded, Jade Golems only get up to 8/8 stats without additional Jade Idols shuffled into the deck.

Another defining feature of Jade Druid is the ramp package that accelerates its mana gain and allows it to play cards earlier than other classes:

  • Wild Growth – Basic ramp card. When played at 10 mana, it creates a new zero-cost spell instead that allows you to draw a card.
  • Jade Blossom – Jade generator that also ramps up your mana. When played at 10 mana, only summons the Jade Golem with no other effect.
  • Nourish – A choice between ramp or card draw. Unlike other ramp cards, Nourish gives you mana crystals immediately, and therefore effectively only costs three mana when used for ramp. Previously, Nourish was mostly used for card draw, but in this era of Ultimate Infestation it is more commonly used for ramp now. Synergizes with Fandral Staghelm, providing both ramp and card draw when Fandral is on the board.

Druid does not have access to powerful removal tools, but there are some direct damage spells in the deck:

  • Lesser Jasper Spellstone – Damage spell that starts out at two points of damage, but can be upgraded up to six points of damage. Can only target minions.
  • Wrath – Damage spell that can also be used for card draw. Synergizes with Fandral Staghelm, dealing three and one (so a total of four) damage and drawing a card when Fandral is on the board. Can only target minions.
  • Swipe – One of the few area-of-effect damage spells at Druid’s disposal. Can also target the opponent’s Hero.

The Oaken Summons package provides a tool to challenge aggressive decks. Because Recruit mechanic works randomly, the inclusion of Oaken Summons limits the early-game minions that can be used in the deck for best effect.

  • Oaken Summons – Provides Armor and Recruits a minion.
  • Ironwood Golem – The main Recruit target, a strong Taunt minion that can help Druid stabilize against aggression.
  • Fandral Staghelm – While not a Taunt minion, Fandral is still a good inclusion to an Oaken Summons package. Most opponents will try to remove Fandral, as if he is left unchecked, there is the risk of a Nourish follow-up on the following turn, providing the Druid with additional mana and cards. In the mirror, it is crucial to play Fandral together with Jade Idol to maintain tempo and shuffle more Jades into your deck. In other matchups, gaining value from him is great, but he can also be used as a sacrificial lamb that forces the opponent to target Fandral instead of something else.

Arcane Tyrant can help you achieve significant tempo swings, as there are several expensive spells in Jade Druid: Nourish (Tyrant negates the tempo loss of ramping up), Spreading Plague (Tyrant adds some power to the board in addition to the Taunt wall), and Ultimate Infestation. Ultimate Infestation in particular is great with Arcane Tyrant, because even if you don’t have the Tyrant in your hand, you are likely to draw it and can then accompany your 5/5 Ghoul with an additional 4/4 Elemental or two.

Druid lacks area-of-effect damage spells, but Spreading Plague is Druid’s answer to a wide board. The Taunt wall can hold aggression at bay for a while, and if you can develop some big Jade Golems alongside it, you can start taking the board back.

Malfurion the Pestilent may not be as fancy as some of the other Death Knights, but he is very powerful and flexible. You can either start gaining a ton of Armor with him, or you can deal a bunch of damage, whichever you need. Synergizes with Fandral Staghelm, providing four minions when played when Fandral is on the board and also providing both Hero Power effects (three Attack and three Armor) whenever Hero Power is used when Fandral is on the board.

Medivh, the Guardian works well with the expensive spells used in Jade Druid and can give you an alternative way to generate tempo in addition to or instead of Jade Golems.

Ultimate Infestation is one of the best cards in the entire game. The effect is simply bonkers, and thanks to all the ramp Druid has available, it can sometimes be played as early as Turn five. If you have Ultimate Infestation in hand, you can confidently spend all your cards, as you know that a refill is but one spell away.

Jade Druid Mulligan Guide and Strategy

VS Fast Decks

Against fast decks, your strategy is two-fold: you want to look for some ramp to build up your mana, but you also want to look for some defensive tools to prevent the opponent from snowballing. Always keep the early ramp, and also keep at least one defensive tool.

Higher Priority (Keep every time)

You want as many of these as possible and keep all of them.

Lower Priority (Keep only if certain conditions are met)

You want something from this list, in roughly this order.

VS Slow Decks

Against slow decks, you look for ramp and Ultimate Infestation. Don’t worry about the cost, against a slow deck the game will not end before you can play it.

Higher Priority (Keep every time)

Lower Priority (Keep only if certain conditions are met)

  • Nourish – I would not keep Nourish as the only card, but it can be good if you already have some ramp available.

Jade Druid Win Rates

Winrate stats are currently unavailable for this deck at the moment!

Jade Druid Play Strategy

Most games you are just looking to ramp up in the early turns. If you are against aggro, then you are looking to remove minions with your early removal spells, Jade Golems, and Hero Power.

VS Aggro Decks

Your win condition is survival. Aggro deck is the beatdown, and you assume the control role, attempting to limit their board presence and prevent them from snowballing.

Ramp remains crucial, as the more mana you have at your disposal, the more you can do to stabilize: Spreading Plague may be a bit late on Turn six, but if you can drop it on Turn four in response to something like Call to Arms, it can shut down the aggression before things get out of hand. Use single-target removal liberally to prevent wide boards. Swipe takes a bit more thinking, as it is the only tool you have to contest wide boards from hand – once it’s gone, you have to build a board of your own to contest the opponent’s board.

Once you stabilize, you big minions can clean up anything the opponent can play and crush them.

VS Control Decks

You have two alternative win conditions: tempo enabled by ramp or infinite value from Jade Idols. Because control decks may run Skulking Geist – unless it’s a mirror – you should generally assume the beatdown role and use tempo to overpower the control deck.

Ramp up as fast as you can and play minions on the board. Be very aggressive – ask yourself what you are playing around for each trade you make. There are perfectly valid trades, for example to deny Warlock value from Carnivorous Cube and to set the health totals of minions so that the opponent’s area-of-effect damage spells harm the board as little as possible. Aim for a refill with Ultimate Infestation and keep up the assault.

The mirror match is somewhat different. Neither of you has good removal, and both of you can create some really big minions. Ramping up both your Jades and mana is the key there, and getting a turn with Fandral Staghelm and Jade Idol is the dream.

Jade Druid Tech Cards

With Standard format card pool at its biggest right before the next rotation, there are many ways to build Jade Druid right now.

The Oaken Summons package is very popular because of its strength against aggro, but it is not the only way to build the deck. If you decide to ditch the package, you can choose to use cards such as Jade Spirit (for more natural Jade Golems and being less susceptible to Skulking Geist) and Mind Control Tech (great in the mirror).

Silence effects are highly valued in the current meta, and you can always fit in a Spellbreaker into Jade Druid as well. If you keep Oaken Summons, you will sometimes Recruit the Spellbreaker, but that is a risk many are willing to accept.

At one point, the main way for Jade Druid to contest aggressive decks was to use Spreading Plague together with Mark of the Lotus. The Oaken Summons package has overtaken this approach, but you can still go for it for some nice surprises. Add in Branching Paths, and your Taunt minions start to look very scary indeed.

Branching Paths can also serve you well without Mark of the Lotus. If you feel that you have enough time against the more aggressive decks you face, replacing Wrath with Branching Paths is a powerful improvement to some of the slower matchups.

Kun the Forgotten King is a great alternative to Medivh. It is a great way to reload after a potential board clear, or in some fringe cases can gain you health when you are in dire need. Kun into mana and then into Ultimate Infestation is a killer turn. It is higher tempo than Medivh, but ultimately lower value.

Jade Druid Card Substitutions

Jade Druid is not one of the most expensive decks, but there are some expensive cards in it that cannot effectively be replaced:

  • Ultimate Infestation – An absolute powerhouse of a card and should be crafted if you are going to attempt to play Jade Druid seriously. There are no viable replacements that retain any similar gameplay.
  • Aya Blackpaw – A very strong card that provides tremendous value in the form of two Jade Golems. It is very difficult to play the deck without her, but you may be able to get by with The Lich King, or Volcanosaur if you’re on a budget.

Many other legendary and epic cards can be replaced more easily, although replacing them of course weakens the deck:

Old Guardian

Ville "Old Guardian" Kilkku is a writer and video creator focused on analytic, educational Hearthstone, and building innovative Standard format decks. Youtube: https://www.youtube.com/c/OldGuardian Twitch: https://www.twitch.tv/old_guardian

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203 Comments

Discuss This Deck
  1. PandaWolf525
    August 21, 2017 at 2:04 AM

    This deck is great and I’ve loved playing Jade Druid since it came out. But sadly like everything it all comes down your luck with draw and the RNG that is Blizzard. When i first made this updated JDD I won my first 7 games with it. Then proceeded to lose my next 10 because of bad draws and muligans. The only reason anyone can make it anywhere in ranked in this game is because you got lucky. we all know that is the reason why because no deck is perfect and since half of this game is luck that is the only reason. I still like this more then other games and this is one of the few decks that does not rely on RNG to help you but when your card draw/muligans are horrible you feel like jsut giving up and not playing anymore. Just last night and won my first game of the night then lost the next 6. Went from rank 14 from the start of this week down to rank 20 with no stars because of the RNG factor. But still great and and I love it. Just not the RNG of this game. At least fix it so the second player does not have extra mana and a card. I usually lose because of going first and being down that extra mana and card hurts in a deck like this.

    • vibsun
      August 21, 2017 at 4:00 PM

      Except for the fact that if you were rank 14 you can’t go down past 15…so why do I doubt that you went to 20…

      • Mars
        August 21, 2017 at 4:45 PM

        sadly, this site has become inundated with trolls of all kinds.. thank you for pointing that out.. just another example of the trolls that come. some even ask questions just to mess with others heads.. it’s all trolling.

        there’s nothing wrong asking for advice but when you really look at some people’s questions or posts such as that guy’s it’s obvious they don’t actually play.. only come to spread troll butter on anyone willing to be their bread.

    • Math
      August 28, 2017 at 1:42 PM

      Either bad troll or you´re an actual retard

  2. Chicrala
    August 20, 2017 at 10:29 AM

    Do you guys think Skulking Geist Jeopardizes this deck changes to win a game?
    It can be really frustrating to encounter one but yet it is not impossible to win.

    • PandaWolf525
      August 21, 2017 at 2:11 AM

      It’s an annoying card to go up against and can really bone you over. The main thing is that you have to be careful when your opponent plays Skulking Geist to not draw your self out. I had 4 games in a row were my opponent played it and I ended up losing in the long run because of it.

  3. Cridn
    August 20, 2017 at 2:30 AM

    after 11 games i havent used a spreading plague for more than 1 yet! Really ? is it possible that just that card i terrible in jade druid ? i am around rank 2

    • Cridn
      August 20, 2017 at 3:16 AM

      Now i the spreading plagues is replaced with a swamp ooze and a spellbreaker.. SO much better i am soon to be legend.. Do that folks 🙂

  4. Jason
    August 19, 2017 at 6:38 PM

    Just seems like too much card draw with 2 Ultimate Infestations and an Auctioneer. I run a very similar deck minus the Auctioneer and +Bonemare.

    • Jade
      August 20, 2017 at 9:35 AM

      You see, you don’t run Auctioneer for draw like Ultimate Infestation and Nourish. Auctioneer’s role is to keep him until your deck only consists of Jade Idols in the late game. That way you have a turn to draw four Jade Idols and probably play 3-4 incredibly large Jade Golems.

  5. Riceman
    August 18, 2017 at 6:30 AM

    Should i disenchant my Deathstalker Rexxar DK just to craft spreading plague and other druid cards?

    • DogNipple
      August 18, 2017 at 7:43 AM

      Never d/e DK cards

    • Tony12345
      August 19, 2017 at 5:23 PM

      Don’t do it, Hunter might get a crazy powerful card/cards in an upcoming expansion, and then you wouldn’t have that powerful DK card; losing 1600 dust for 400 dust isn’t worth the deal, just complete some quests and buy decks with the gold, then get dust from those

    • Tony12345
      August 19, 2017 at 5:26 PM

      Plus the hunter DK is a blast to play; I would recommend only disenchant a legendary if it is truly truly worthless. Like indisputably so. If it is even medium-possibility good, I’d say keep it

  6. Tethus Smadi
    August 17, 2017 at 3:42 AM

    Just played my first 2 games. First, I dropped a Mire keeper on turn 1 and snowballed to victory. Second, I got dropped to 1 hp vs my opponents 30 and top decked the hero card and came back won.
    10/10

  7. Gixex
    August 15, 2017 at 3:57 PM

    any replacement for death knight? cba to craft him

    • xRakshasa
      August 16, 2017 at 11:37 AM

      Spellbreaker

    • FracksSake
      August 16, 2017 at 7:08 PM

      I used Lich King and it worked great.

  8. Taylor
    August 7, 2017 at 8:00 PM

    I always run out of cards on this deck even though it has a lot of card draw in it. Do you have any recommendations for how to play this deck so that I don’t run out of cards or ideas for spells/ minions I could add that have card draw? Thx

    • TranceGodz
      August 9, 2017 at 3:48 AM

      Whenever you use the last Jade Idol in your deck, choose to put 3 more in the deck. This is so you basically never take fatigue damage

    • Jason
      August 19, 2017 at 6:41 PM

      Replace the Auctioneer. 2 Ultimate Infestations is all the card draw you’ll need. Add a Bonemare or Lich King.

  9. Ridlin
    August 3, 2017 at 11:26 AM

    I was wondering if it would be worth adding a Harrison Jones to the deck for weapon removal. Replace it with an Auctioneer maybe?

    • Taylor
      August 7, 2017 at 8:00 PM

      If you notice that are going against a lot of weapon users it might be valuable, but I would replace the tar creeper instead of the auctioneer because this deck tends to run out of cards.

  10. Taylor
    July 25, 2017 at 2:42 AM

    I just opened a pack with a golden tyrantus and would love to use him. Would tyrantus be a viable addition? If so which card would I replace?
    ty sincerely

    • AgentMango
      July 28, 2017 at 1:14 PM

      No it would not be a good option to play in this deck. Try ramp Druid if you want to try him in it. Even then, Tyrantus just isn’t that great of a card

  11. ethanos
    July 11, 2017 at 7:07 AM

    Thx a bunch for this great deck ! Works pretty well with the current meta.
    One concern, and a temptation though :
    – when it comes to cranking it up a little and innervate a jade spirit or a tar creeper early on, I’m always having doubts. This very strategy won me a couple games, but also made me lose others, coz’ the next cards I drew were not the ones I expected. I haven’t made up my mind yet, my only only rule when I have the possibility to use innervate in the early game is : do I have -at least- one card to play next turn…But, that doesn’t sound very satisfying.
    – As for the temptation, well, I lost a couple games against silence priests, and one vs rogue with an early huge Van Cleef…..and, in those cases, you start thinking about playing a ‘naturalize’ to save the day when needed. Is it a wrong reasoning (losing to your counters is sth you just need to accept), or something that could be interesting ?
    ps: I haven’t tried it yet, I’ve decided to stick to the list for the time being.
    Thanks for sharing your thoughts.

    • Tim
      July 20, 2017 at 8:00 AM

      cut a Drake for yogg and cut a tar cheaper for a stone hill defender…ive tried with 2 defender, and the deck was amazing against mid-range pally and any other mid-range match-up. But the tar creepers are clutch against pirates and murlocs…so I’m at 1 and 1 and I’m happy, lol

  12. korban
    July 9, 2017 at 4:31 AM

    this deck is garbage 1W-10 L

    • Th0massn
      July 15, 2017 at 8:24 AM

      It’s probably just you my dude this is top tier.

    • Taylor
      July 25, 2017 at 2:44 AM

      You must suck to do that bad with such a good deck

      • Taylor
        July 25, 2017 at 2:45 AM

        Sorry, that was mean. I just get upset when people blame things when they should be looking for ways to improve

        • Malfurion
          August 16, 2017 at 7:48 AM

          Hey, bravo for admitting you went overboard. Even the smallest mistakes are mistakes, so it takes a strong will to admit to them. That’s self-improvement!

  13. abelisable24
    June 14, 2017 at 7:09 PM

    Replace both Tar Creepers with Arcane Giants. Increase win rate dramatically!

    • Th0massn
      July 15, 2017 at 8:25 AM

      Makes your Aggro match up worse by up to 10%

    • Freakout
      July 21, 2017 at 2:18 PM

      i changed 2x tar creeper for harrison jones and yogg…im rank 4 actually and im stuck…do you think i should go back with tar or Arcane Giant?

  14. LuKe_AA
    June 4, 2017 at 12:45 PM

    R.I.P. Control [Class].
    December 2016 – April 2018.

    • Joshua
      June 13, 2017 at 8:43 PM

      isn’t letting me play standard with this exact desk list?

    • fafa
      September 5, 2017 at 4:31 AM

      LOOOOOOOOL

  15. Threatlvlmdnite
    May 11, 2017 at 6:56 PM

    Hey guys,

    I am currently streaming this deck until I get to legend! Today I went from 11-7 in 3 hours.

    I’ve gotten legend with older forms of Jade Druid and find this new variation very fun and competitive against many of the “Tier 1” decks (e.g. Midrange Pally, Murloc Pally, Quest Warrior, Pirate Warrior, Quest Rogue).

    Check out my stream at: https://www.twitch.tv/threatlvlmdnite and feel free to follow if you like it!

    – ThreatLvl

    • urmom
      August 20, 2017 at 8:30 PM

      11-7 in 3 hours is terrible lol

      • Ovationplay
        September 30, 2017 at 2:01 AM

        Depends on where you are on the ladder. Level 5 and below… that’s a good winrate.

  16. Bangbang44
    May 11, 2017 at 3:55 AM

    to begin the game with this deck …
    where are minions at the begining ???
    against Pirate Warrior …

    i try this one 😉

    http://www.hearthstonetopdecks.com/decks/jade-golems/
    and for the moment i win against yours

    • Bueler
      May 29, 2017 at 7:13 AM

      This deck is about establishing early tempo with Wild Growth and Jade Blossom. Thus, you’re number one concern is to mulligan for these cards, try to get a mana advantage, and play for value until you’re able to drop an Auctioneer with “at least” 2-3 small spells to get your draws before he dies.

      Like I mentioned before, to be successful with this deck in the current meta, you have to get value out of your early turns and especially around turns 8-9 with your first Auctioneer. I see people make the same few mistakes all the time and lose, because they simply aren’t getting the full value out of their cards.

      Most common examples of what I consider “mistake” plays that cause people to lose:

      – Shuffling a Jade Idol on turn 1 rather than playing it is just not the best value out of that card at that time. The point of this deck is to snowball your Jade Golems as quickly as possible. Since you have two of them, play the first one to get the snowball rolling and shuffle the second one.

      – Another turn 1 play that isn’t always right is playing The Coin in order to use a Wild Growth, but then having to use their hero power on turn 2. If you don’t have a follow up play, it’s just better to pass turn 1, use Wild Growth turn 2 and save The Coin to reach for something worthwhile.

      – On turn 3 I often see people use an Innervate in order to play a Nourish, which essentially defeats the purpose of Nourish. Innervate is such a valuable card that it’s essentially wasted just to draw cards early when at that point in the game you should have 3-4 in hand.

      – Finally, the biggest mistake you can make is playing your first Auctioneer when you can’t get at least 3 draws out of him. Your Auctioneers are the stars of this deck – more so than Fandral, because cycling shuffled Jade Idols is what wins games. Don’t get me wrong, Fandral is awesome, but he isn’t at his fullest potential unless there is already an Auctioneer on the board.

      – Speaking of Fandral, if you can play him early when you have 6-7 mana and 2 Jade idols or a Jade Idol and Jade Blossom, do it. Getting double value out of your Jade cards is what makes this deck win.

  17. Balmain
    May 5, 2017 at 6:03 PM

    This deck is pure cancer atm. Can’t wait to see it disappear.

    • ASDFASDF
      May 8, 2017 at 5:11 PM

      I don’t know what rank your at because I haven’t seen one for the last 2 weeks

      • Scott
        July 20, 2017 at 7:42 AM

        Totally agree. It’s all I’ve seen climbing r5 to rank 2. Two out of every three games is a damn jade druid. Currently playing a variation of burn mage and simply cannot burn them down due to the insane armour game. The games I’ve won is when I’ve had perfect answers and when they haven’t drawn many jades and/or earthen scales so that I’ve managed to burn them before they can break my block. Absolutely ridiculous deck haha.

        • Bozeema
          August 16, 2017 at 6:37 PM

          TBH, Jade Golem’s size should be changed to go up when a Jade Golem dies, rather than when summoned.

          I think even with that change the deck would still be playable, but it would stop the late game 10/10 + 11/11 + 12/12 shenanigans, and also encourage the Druid to trade rather than mindlessly going face every turn.

  18. EdmondDantes
    May 2, 2017 at 2:43 AM

    how about 2 arcane giants and tar creepers?

  19. Zarathustra
    April 30, 2017 at 5:21 PM

    I can’t imagine any way to beat silence priest with this deck other than the priest draws really really bad. Something like Mulch is needed..

    • Horserax
      May 9, 2017 at 5:32 PM

      sadly mulch is wild, and naturalise is too bad against too many decks to be included

      • BlushingCrow
        August 29, 2017 at 9:30 AM

        I actually subbed 1 naturalize for bgh, and I’m pleased with the results. In fact, I find it very advantageous against razakus priest, quest mage, slower rogues, and the mirror to burn 1 or 2 of their cards. I know it leaves me vulnerable to aggro, but I just consider it a dead card usually in those matchups much like spreading plague vs. control. The cost is also quite appealing. IMO

  20. MrMeme
    April 24, 2017 at 9:16 AM

    I was thinking of putting the new Elise over Aya because I dont have Aya

    • XRakshasa
      April 24, 2017 at 12:38 PM

      If you don´t have Aya i wouldnt recommend you playing this deck, shes really insanely important

  21. Xavier
    April 23, 2017 at 10:29 PM

    Try stonehill for 2 more jade behemoth. Plus stonehill will tempo better than a 4/6 taunt even with 5 mana on turn 4 so you can behemoth turn 5 to spread out on board.

  22. Cokuka
    April 16, 2017 at 10:00 PM

    Substitution for Bloodmage Thalnos please?

    • CD001
      April 18, 2017 at 4:56 AM

      I’d recommend crafting Thalnos tbh … he’s not glamorous in any way but he’s just soooo damned useful in so many decks.

  23. Evildevil
    April 13, 2017 at 5:31 AM

    What rank can I get with this deck?

    • ParagonRaithen
      April 13, 2017 at 2:07 PM

      came from 25 to 17 with 1 lose,really big and joyful win strike.
      atm im stuck with quest rogue deck kiddos

  24. Telesto
    April 10, 2017 at 6:44 AM

    Anyone can recommand a good replacement card for Thalnos? Not sure if I should go for another draw mechanic or a spell damage.

    • Kurokiba
      April 11, 2017 at 7:16 PM

      In this meta I just add a Golakka due to pirates. 2 mana as well

  25. MVP
    April 9, 2017 at 11:14 AM

    2 AUctioneees 2 greedy in this meta

  26. Clint Aker
    April 8, 2017 at 5:47 PM

    This deck sucks ass in the current standard

    • BlackLightning
      April 11, 2017 at 5:57 PM

      That is very true, since I don’t have Aya (but I do have Fandral), this deck was what I thought was supposedly good. In truth, I’ve never gone even pass Rank 18 with this deck, before Ungoro. AFTER UNGORO THIS DECK IS REALLY REALLY LAME. When everyone else agro elementals and or have absolute ridiculous quests, Jade Druid is just not good enough. After Living Roots rotated out, this deck is in a even more bad shape than before. Hate to say, but Jade Druid is pretty much dead. Hearthstone, Pay to win.

      • Bayson
        April 15, 2017 at 4:25 AM

        Ive been playing this at rank 3 and it seems to do well, played against mostly taunt warriors though

      • Josh Reel
        April 28, 2017 at 8:48 AM

        I’m top 1000 legend with this deck… not sure why you think it’s bad

  27. MVP
    April 8, 2017 at 3:23 PM

    whats with the SHell Shifters in the deck?

    • Evident
      April 8, 2017 at 6:17 PM

      It’s a flexible four drop with Fandral synergy that can help against aggro decks.

  28. MeLTY
    March 14, 2017 at 7:38 PM

    “The 2x Living Roots seems far more common than the 2x Doomsayer version right now. Some versions have also started to include Yogg-Saron, Hope’s End but that’s pretty much personal preference.”

    What card(s) would Yogg replace? Thank’s!

  29. Linas
    March 14, 2017 at 3:12 PM

    So what ranks are you guys getting with this hand? Im always getting smashed by dragon priest..

  30. Paul
    March 14, 2017 at 10:10 AM

    What do you all think about Kun the forgotten king? Got it recently and hate not using it.

  31. Kaos
    March 10, 2017 at 11:49 AM

    Replacement for Mulch?

    • Evident
      March 10, 2017 at 1:34 PM

      Druid of the Claw or if you are desperate for removal you could try Naturalize (it’s not a great card).

    • mikej73
      March 13, 2017 at 4:03 PM

      I replaced mulch with a second Gadgetzan Auctioneer.

  32. AndresRdrgz
    March 9, 2017 at 9:23 PM

    Where did Brann go?

  33. DeepThinker
    March 7, 2017 at 11:54 PM

    -Ancient Of War +Brann Bronzebeard is better ı think.

  34. Naveed
    February 4, 2017 at 8:16 PM

    Just wanted to say…. i posted my deck earlier…. but i have swapped out 2 x living roots for 1 x Mark of the wild and 1 x power of the wild…. because this setup enables you to acquire mana v quickly this seems to be offering far more versatility as living roots i am finding is defunct after 3 mana… comment would be appreciate as to why i am wrong as i am v new.

    • Tyler
      March 18, 2017 at 9:53 AM

      Living room is just a good early card for all the aggro going around. Pirate warrior is a good example of this because it’s one of the most popular aggro decks right now. But if your not faceing much aggro then I would probably take 2x power of the wild instead of 1x and 1x mark of the wild. But it all comes down to personal preference.

  35. Naveed
    February 2, 2017 at 6:42 PM

    Hi, your guides are absolutely fatastic – as a newcomer to the game and a possible senior citizen at 40 I am trying to build 3 sets to mess around with – this one absolutely fascinates me and I am incredibly confused with what I should pick for my last 4 cards…. here is what I have – if you suggest any changes ill be glad to oblige

    Innervate x 2
    Jade Idol x2
    Living Roots x2
    Doomsayer x1
    Wild Growth x2
    Wrath x2
    Feral Rage x2
    Jade Blossom x2
    Defender Of Argus x1
    Fandral Staghelm x1
    Jade Spirit x2
    Azure Drake x1
    Nourish x2
    G.Auctioneer x2
    Jade Behemoth x2
    Ancient Of War x1
    …… ?
    ……..?
    ……. ?
    …….. ?

    BTW I do not have Aya

    Thanks in Advance

    • Evident
      February 2, 2017 at 7:04 PM

      Hey, I’m in my mid-thirties so I know how you feel. I think I would go with 2x Druid of the Claw, 1x Azure Drake… I notice you don’t have Swipe, that’s a pretty important card in the deck. I would cut an Auctioneer and put in 2x Swipe to finish the deck.

      • Naveed
        February 2, 2017 at 7:54 PM

        Thanks alot 🙂

        Enjoy your 30’s they do not last long

  36. Zachariah Zebediah
    January 20, 2017 at 4:30 PM

    I keep pulling legendaries from this expansion. No Aya yet tho… It sucks, cuz all i play is druid.

    Got any ideas for a Brann replacement?

    • Evident
      January 20, 2017 at 4:33 PM

      Raven Idol or Living Roots.

      • Zachariah Zebediah
        January 20, 2017 at 6:02 PM

        Appreciate it man. Have a good one.

    • Tarron Bevan
      March 7, 2017 at 7:30 PM

      i pulled 5 commons in one pack holy sh*t!!!!

  37. A Professional
    January 16, 2017 at 12:44 PM

    I’m a big fan of “Defender of Argus” and “Sunfury Protector”, I would like to fit those into this deck, but what should i remove to fit that. Maybe the “Druid of the Claws”, or should I not even bother with putting those cards in?

    • Evident
      January 17, 2017 at 2:13 PM

      I’ve seen some lists with Defender of Argus, so I’d consider putting that in.

  38. Cokuka
    January 16, 2017 at 2:52 AM

    I think it’s better to run just 1 Doomsayer and keep 1 Living root.
    Is that ok?

  39. Thiagollo
    January 10, 2017 at 12:47 PM

    I will try this deck. But, i dont have Fandral and Aya. Any sugestion to replace them?

    • Evident
      January 10, 2017 at 4:30 PM

      You could try a second Ancient of War and Living Roots or a second Gadgetzan Auctioneer.

  40. Paska
    December 29, 2016 at 5:05 AM

    Worst meta deck atm dont bother even trying. Every aggro deck wins u befofe turn 5

    • Bendy
      January 4, 2017 at 7:17 PM

      Decks awesome…you’re doing something wrong!

    • Dark
      January 5, 2017 at 2:36 PM

      Just won 9 games in a row with jade druid, including 2 aggro shaman and 1 pirate warrior.

  41. Kerem
    December 19, 2016 at 8:53 AM

    replacement for ancient of war?

  42. HoldtheMayo
    December 15, 2016 at 2:04 PM

    I’ve been running Arcane Giant in mine and it is amazing. In a deck that runs so many spells it just makes sense. 9/10 times I play it for 3 or less.

  43. Anon
    December 12, 2016 at 9:20 AM

    What about a second feral rage instead of double idol?..i mean i know that idol can give a lot of value but feral rage really helps against T1 decks of this meta

    • Evident
      December 12, 2016 at 9:25 AM

      You are probably right, I’m seeing less Raven Idol in these decks lately.

      • Syzygy
        December 13, 2016 at 5:08 PM

        I’ve definitely noticed better results since replacing the Idols with a second Feral Rage and an Acidic Swamp Ooze.

  44. woop woop
    December 5, 2016 at 12:58 PM

    Replacement for raven idols (I know it’s hard)?

  45. Anonymous
    December 4, 2016 at 5:26 PM

    still waiting to see if aya is worth crafting
    meanwhile im playing thaurissan instead of her and yogg instead of aow

    any thoughts about that ?

    • Evident
      December 4, 2016 at 7:12 PM

      I don’t mind the Thaurissan, but I’m not a big fan of Yogg. I’d rather play a second Feral Rage.

      • Voidboy
        January 7, 2017 at 2:54 AM

        Is it worth crafting aya black paw.With her I can finish the deck and I have 2500 dust.I mostly play renolock and I only miss jaraxxus can u tell me
        Which is better to invest my dust on ?

        • Evident
          January 7, 2017 at 9:18 AM

          If you mostly play Renolock then I would craft Jaraxxus, it’s the better long term craft. Aya Blackpaw is strong in this deck and the Jade Shaman lists, but I think you can play those decks without her.

  46. Opposition
    December 4, 2016 at 3:50 PM

    I’ve been toying around with this deck on ladder. There are a couple of substitutions I made:
    * -1 Brann, + 1 Gadgetzan Auctioneer. Summoning two jade golems is not a game winner, in my opinion, and it’s all that Brann does in this deck. His role in C’Thun decks was understandable — you can’t leave him on the board late game, C’Thun activators had to hit the 10 threshold, there was double ping for 4 with Disciple of C’Thun…none of those interactions exist here. A second Gadgetzan guarantees draws in the mid-game and also a win condition with the infinite Jade Idol combo against control.
    * -1 Jade Behemoth, +1 Thaurissan. I feel like I’m playing Mrgl Pally all over again sometimes…everything in the hand costs 6+ and on turn 10 a 6-drop and hero power doesn’t cut it. Given the amount of ramp in the deck, Thaurissan has slightly less value (because you already have all the mana you need) but creates much more. We’ve all played against the turn 2 Innervate x2 + Thaurissan play and rightly it should be feared. Jade Behemoth, while producing a golem, just isn’t the same level of impact that Thaurissan provides. Also worth noting that Thaurissan essentially has taunt, so unless you need it to protect against lethal, he’ll soak damage midgame from zoo.
    What’s maybe most important about this inclusion is that Thaurissan + the above inclusion of Gadgetzan gives you some unbelievable turns. Fandral + Gadgetzan + free Jade/Raven Idols…the potential there is must more than a single 3-6 taunt offers.
    * -1 Feral Rage, +1 Thalnos. Not so confident on this one, but cycling is good! I usually think if Feral Rage is good enough to include in a deck it should be a two-of. In Malygos druid it makes sense — surviving aggro with +16 hp is helpful, while getting a +8 damage reach against control or midrange. This deck needs to survive, so I’d consider cutting another card to put two copies, or just replace the first copy. I’d be interested to know what others think of Feral Rage in this deck.

  47. chris
    December 4, 2016 at 10:00 AM

    Are there any non-smorc decks that are good against this? or am i just going to get rolled with everything else?

    • Evident
      December 4, 2016 at 10:53 AM

      Faster Midrange decks should beat this deck (Midrange Shaman, Tempo Warrior). It has a hard time dealing with early on curve threats.

      • Raphaelfhb
        December 7, 2016 at 8:27 AM

        I’m having a hard time against dragon priest

        • Evident
          December 7, 2016 at 8:34 AM

          Yeah, Dragon Priest can be tough as well when they are just dropping strong minions every turn.

  48. Peasant
    December 3, 2016 at 8:07 PM

    Replacement for Brann?

    • Evident
      December 3, 2016 at 9:09 PM

      Second Feral Rage.

    • jade mom
      December 4, 2016 at 9:52 AM

      Sylvanas

    • Buddy
      December 5, 2016 at 3:27 PM

      I’ve actually been using starfall over it. We have a problem with AOE and fills that slot as well as spot removal

  49. Money
    December 3, 2016 at 3:07 PM

    I was thinking maybe a Yogg would be nice but not sure what to cut…

  50. Kabat
    December 3, 2016 at 11:22 AM

    What do you think about playing Arcane Giants in this deck, for having cheap-high stats minions before you have chance to play big Jade Golems?