Mulligans
General Mulligans
Against every matchup, you want your early draw spells. You'll get your other tools naturally once you get your quest moving forward. In most matchups, I try to turn 2 Sigil into a turn 3 Acrobatics, or Chaos Strike/Double Jump combo in order to complete the first step of the questline. Then ideally you've gotten either a Illidari Studies or a Glide and can complete the other steps quickly as well, or just survive with lifesteal spells!
Okay this is my favorite deck to play right now.
The demon hunter questline is admittedly a lot weaker than some decks, but it really shines here for me. The reward at the end until you can actually play Demonslayer Kurtrus is underwhelming since it doesn’t passively discount the 5 cards you’ve drawn, but once you get rolling, you can really steamroll and combo like crazy.
Against slower decks, this is a good disruption deck with combo/OTK potential to end games. Against faster decks (burn mage/aggro anything), this really excels as a quick face burn deck. Irebound Brute is incredibly strong, as well as Chaos Leech and Eye Beam. Each of those three are amazing against aggro and control. A cool combo to keep your eye on is Far Watch Post into Outcasted Glide. Your opponent drawing 5 cards (and potentially losing important cards in hand i.e. questline rewards) is such a fun way to shut down certain decks. Zai, the Incredible targets, depending on the matchup, can be Jace Darkweaver, Irebound Brute, and Fury (Rank1) at rank 2 or 3 ideally.
Jace Darkweaver is incredible (especially if you copy him), since he can clear boards, and allow you to go face with nearly 20 damage sometimes. Two turns in a row? That’s a solid win condition.
I have a lot of success against the current meta, so let me know what you think!