Mulligans
This warlock deck maintained a 60 percent winrate over 50+ games during my climb into legend. It mixes the best cards and combos from each questlock archetype into one deck which contains tech versus most of the meta matchups you may face. Flame and Bloodbound imps from the Zoo archetype allow for early control and fast completion of your quest, especially if paired with raise dead. Control elements such as hellfire and soul rend destroys most aggro druid, rogue, and paladin boards effectively while still thinning your deck or accelerating your quest’s completion. After quest completion, Hellfire acts as a fireball with an attached fire sale, as it does 6 damage to the enemy face and 3 to all minions for only 4 mana. Flesh Giants close out the late game easily, and can easily be played by the early-mid game. There is an abundance of lifesteal and recovery for maintining your HP resource throughout the match. Matron and Hand of Gul’dan pairs well as a 4 mana 5/5 Rush with a battlecry of drawing three cards, which is insane amounts of value.