Mulligans
General Mulligans
Those cards are the most important that you have to keep against every class
The raven and the scientist cycle themselves and the doomsayer is always good to lock a turn
Aggro Mulligans
Those cards are made for heavy aggro match-up. Don't look for them but you always want to keep them
Combo Mulligans
The only cards you are looking for. Against combo they are the core of your game plan. If you don't have them in opening hand, mulligan everything to, at least reach draw card that will help you to find the rat-brann combo
Control Mulligans
It can change according to the deck against you but if you're sure that you face a slow match-up keep them.
Hi I made this reno mage, I saw that it works realy well so I wanted to share it with you ^^
The game plan can change according to the deck you are facing so check what I said on the mulligan ^^
This is a passive defensive deck with which you just want to survive against aggro and outvalue against control.
/\I KNOW that this deck is very expensive but the only legendary that isn’t absolutely necessary is alanna (despite she’s an additional win-condition), you can replace her by almost every late game tool. If you have to miss an other legendary it’s brann that you can replace by an other value generator like kabal courier or Zola the Gorgonne.
Jaina, Reno and Kazakus are the center piece of the deck, you can’t win slow math-up without. /\