Highlander Thief Rogue – Saviors of Uldum – #3 Legend (takas)
- 0Backstab1
- 0Preparation1
- 0Shadowstep1
- 1Bazaar Burglary1
- 1Pharaoh Cat1
- 1Pilfer1
- 2Clever Disguise1
- 2Eviscerate1
- 2Fan of Knives1
- 2Sap1
- 2Underbelly Fence1
- 3Blink Fox1
- 3EVIL Miscreant1
- 3Edwin VanCleef1
- 3SI:7 Agent1
- 4Hench-Clan Burglar1
- 4Sahket Sapper1
- 4Vendetta1
- 5Bazaar Mugger1
- 6Cursed Castaway1
- 6Heistbaron Togwaggle1
- 7Tess Greymane1
- 8Captain Hooktusk1
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I’ve been racking my brains with highlander rogue since the launch. It’s a blast to play. My list is pretty similar except I keep trying to fit in a win condition that never works (Mecha’thun + Anka, Leeroy + Shadow of death…). I see you haven’t bothered ! I’ll sure give it a try, hoping to find better success.
how are you finding it? how essential is hooktusk?
Great ! Hooktusk has won me quite a few games, works surprisingly well with Sahket Sapper and allows you to come back against big boards when you don’t have Zephrys. Hooktusk was what I was missing in my initial build and now the deck wins more than it loses, so yes, I would say it is essential.
I’ve made a few changes from the list though.
– Sandbinder for Novice, to get Zephrys, which is en elemental
– Daring escape for a cheap way to get an extra Zephrys, for backstab (a debatable cut but couldn’t find better and the deck is more value than tempo oriented)
– Pick pocket for Pilfer, because rogues are few where I’m at and you can get the quest completed with one card.