Mulligans
General Mulligans
You won't be applying early pressure so finding ways to stay alive is key. Umberwing and Coordinated Strike are two good removals, meanwhile an early Zephrys can find Wild Growth to accelerate any gameplans.
A take on a midrange to control Highlander DH. While this deck can fill out all 30 cards with decent to really solid cards, it lacks the generation abilities of other Highlander decks (Mage, rogue) and will likely fall behind in control mirrors. The inherit lifesteal and slew of board clears give it a good chance against aggro decks, and with cards such as Nethrandamus, Magtheridon, and Dragonqueen Alex it has a few good options to end the game.