This is a deck that revolves more around beasts and aggro than waiting for a Zuljin play at the end of the game. In fact, Zul’jin in this deck barely makes the cut and if you are on a budget you can definitely drop him for something else. The goal is to curve out and use the Highlander cards as win conditions late game or just use that as tools to help your curve and value on turns 2 (Zephyrus will gain you a 3 drop) and 7 (You get a KING FREAKING CRUSH). The deck has power on every turn but turn 5, which you can use to refuel and go back in for the kill. Hope you all enjoy, here is some gameplay.
Highlander Aggro Hunter (No Secrets)
- 1Shimmerfly1
- 1Springpaw1
- 1The Beast Within1
- 1Timber Wolf1
- 1Tracking1
- 2Headhunter’s Hatchet1
- 2Scavenging Hyena1
- 3Animal Companion1
- 3Desert Spear1
- 3Hunter’s Pack1
- 3Kill Command1
- 3Ramkahen Wildtamer1
- 3Unleash the Hounds1
- 4Houndmaster1
- 4Houndmaster Shaw1
- 4Marked Shot1
- 5Baited Arrow1
- 5Tundra Rhino1
- 6Scarlet Webweaver1
- 6Unleash the Beast1
- 6Wild Bloodstinger1
- 7Dinotamer Brann1
- 10Zul’jin1