I agree, 21-13 is my score against embiggen druid at legend even without the Dragonmaw tech! So I am not even sure that inclusion is worth it. In this specific matchup Dragonmaw is better than Godfrey for sure, but the matchup is already favoured for us, so if you still run into rogues as well, you shouldn’t run the tech. If you face 80% druid its fine, but its not much better than Rager, so I’d probably make the Godfrey-Dragonmaw switch, only, in that case.
Interesting replay! So I would have probably setup lethal on turn 6 with Breath instead of LifeTap, so that we can Leeroy+Soulfire+Soulfire on 7. I know thats risky against taunts and discarding soulfire, but we don’t have much time against druid anyways, so I take that risk. If we LifeTap on 6 as you did, we play the control game and defitively want Dark Skies on 7 and play the Twilight Drake as well. Like going for the Tap on 6 and then going for the leeroy burst on 7 instead of the control game is defintively inconsequent and not correct.
I was scarred for tounts and i was on 7 cards vs 8 life.. with double soulfire and the First one Drops my second.
Now druids play Dragonmow and ist rly hard.
Twilightdrake is rly risky now.
i have no Godfrey and cant test it.
here is my Batteltag.
Please add me then i can watch some games ?
Muckefug#2950
Theresa is a second way to usw Dragonmow.
Leeroy aktivate him und u can Kill a big tount and habe 10 face dmg with soulfire.
Also u can Setup a Gold board or Kill two big minnions with thai 8/8 rush and 6/2 leeroy
For me it works well
Ty for pointing that out. Actually I havn’t seen the Leeroy/Dragonmaw combo and wasn’t aware, but you are absolutely right, that’s a neat usage! However I am not sure what to cut for Dragonmaw. I still face many Rogues at legend (Rogue is still the best class) and I don’t think the Leeroy interaction is good enough to justify running it in the normal version, since Dragonmaw is really bad against non-dragon decks. It’s just a very good anti-druid tech and I would probably run it instead of Shellfighter and (maybe) Godfrey. I don’t like cutting a 3-drop like Rager for it, but I havn’t tried it yet to be fair.
Hey everybody,
probably not everybody has faith in cards like Shellfighter, but let me tell you, this list is very strong and all cards work very well together. My score in top 1000 Legend is 82-69 (54%) (34-28 against Rogue) currently. You do need alot of experience with the deck and archetype, though. Therefore I highly recommend to check out the guide I made couple days ago, especially if you are new to the Handlock archetype. You can find the guide here: https://www.reddit.com/r/CompetitiveHS/comments/en9515/nongalakrond_handlock_to_legend/
Also if you have any questions about matchups/gameplay etc. I am happy to discuss with you about it.
Cheers Butterkäse
Shellfighter is not required, Warlock got great burst cards this expansion and therefore you want to build a big board and burst your opponent down! The idea of Shellfighter, Ritualist and Sunfury Protector is to maintain your board and keep it safer against Aoe-spells or inferior trades.
However the new adventure is out and we got quite some new cards. Depending if you see a lot of Taunt Druid, Highlander Decks or Mage freeze effects, you could think of all kind of different tech cards, like Spellbreaker, second Albatross etc. It is too early to predict what will be the best deck each week, so until we have the full adventure released, I recommend experimenting yourself and try different tech cards against the new decks.
What would you replace Lord Godfrey with? I know that it is really awesome card, but now that it will rotate in few months, it feels a bit redundant to craft it.
The obvious choice would be Twisting Nether. Its weaker against Deathrattle and Reborn, but Godfrey on the other hand doesn’t clear all boards. A second Shadowflame you could also consider.
In general Godfrey is a card that sometimes gets you back into the game when you lost your board somehow. Therefore you could also just accept losing the games where you lost board and add tools that protect your board instead! So instead of replacing Godfrey with other removal like Twisting Nether, you could also add another Shellfighter or Sunfury Protector securing your board. If you mostly face Rogue you could also try a Dragonmaw Scorcher to clear their lackeys.
Coil didn’t feel strong enough recently, so I included Sn1p instead. Solid 3-drop and great synergy with Zilliax. Drakonid did save some games, but often it was played out of desperation to stay alive somehow. Zzeraku is a (maybe too greedy?) value tool I am testing now instead, Amalgam would probably be the responsible choice adding even more synergy to Sn1p and Zilliax, while keeping dragon synergies the same time.
Have a closer look in your own games, what cards underperform against the new decks and try to make changes accordingly as well!
If you Practise the Deck it works well.
i beat most of embiggen Druids with this.
But sometimes u got rly bad luck… and one misstake cost you the Game.
https://hsreplay.net/replay/bQhqRypCd3tMubJVaixsQ5
I agree, 21-13 is my score against embiggen druid at legend even without the Dragonmaw tech! So I am not even sure that inclusion is worth it. In this specific matchup Dragonmaw is better than Godfrey for sure, but the matchup is already favoured for us, so if you still run into rogues as well, you shouldn’t run the tech. If you face 80% druid its fine, but its not much better than Rager, so I’d probably make the Godfrey-Dragonmaw switch, only, in that case.
Interesting replay! So I would have probably setup lethal on turn 6 with Breath instead of LifeTap, so that we can Leeroy+Soulfire+Soulfire on 7. I know thats risky against taunts and discarding soulfire, but we don’t have much time against druid anyways, so I take that risk. If we LifeTap on 6 as you did, we play the control game and defitively want Dark Skies on 7 and play the Twilight Drake as well. Like going for the Tap on 6 and then going for the leeroy burst on 7 instead of the control game is defintively inconsequent and not correct.
I was scarred for tounts and i was on 7 cards vs 8 life.. with double soulfire and the First one Drops my second.
Now druids play Dragonmow and ist rly hard.
Twilightdrake is rly risky now.
i have no Godfrey and cant test it.
here is my Batteltag.
Please add me then i can watch some games ?
Muckefug#2950
Theresa is a second way to usw Dragonmow.
Leeroy aktivate him und u can Kill a big tount and habe 10 face dmg with soulfire.
Also u can Setup a Gold board or Kill two big minnions with thai 8/8 rush and 6/2 leeroy
For me it works well
Ty for pointing that out. Actually I havn’t seen the Leeroy/Dragonmaw combo and wasn’t aware, but you are absolutely right, that’s a neat usage! However I am not sure what to cut for Dragonmaw. I still face many Rogues at legend (Rogue is still the best class) and I don’t think the Leeroy interaction is good enough to justify running it in the normal version, since Dragonmaw is really bad against non-dragon decks. It’s just a very good anti-druid tech and I would probably run it instead of Shellfighter and (maybe) Godfrey. I don’t like cutting a 3-drop like Rager for it, but I havn’t tried it yet to be fair.
Hey everybody,
probably not everybody has faith in cards like Shellfighter, but let me tell you, this list is very strong and all cards work very well together. My score in top 1000 Legend is 82-69 (54%) (34-28 against Rogue) currently. You do need alot of experience with the deck and archetype, though. Therefore I highly recommend to check out the guide I made couple days ago, especially if you are new to the Handlock archetype. You can find the guide here: https://www.reddit.com/r/CompetitiveHS/comments/en9515/nongalakrond_handlock_to_legend/
Also if you have any questions about matchups/gameplay etc. I am happy to discuss with you about it.
Cheers Butterkäse
What would you replace shellfighter with or is it required for this build?
Shellfighter is not required, Warlock got great burst cards this expansion and therefore you want to build a big board and burst your opponent down! The idea of Shellfighter, Ritualist and Sunfury Protector is to maintain your board and keep it safer against Aoe-spells or inferior trades.
However the new adventure is out and we got quite some new cards. Depending if you see a lot of Taunt Druid, Highlander Decks or Mage freeze effects, you could think of all kind of different tech cards, like Spellbreaker, second Albatross etc. It is too early to predict what will be the best deck each week, so until we have the full adventure released, I recommend experimenting yourself and try different tech cards against the new decks.
What would you replace Lord Godfrey with? I know that it is really awesome card, but now that it will rotate in few months, it feels a bit redundant to craft it.
The obvious choice would be Twisting Nether. Its weaker against Deathrattle and Reborn, but Godfrey on the other hand doesn’t clear all boards. A second Shadowflame you could also consider.
In general Godfrey is a card that sometimes gets you back into the game when you lost your board somehow. Therefore you could also just accept losing the games where you lost board and add tools that protect your board instead! So instead of replacing Godfrey with other removal like Twisting Nether, you could also add another Shellfighter or Sunfury Protector securing your board. If you mostly face Rogue you could also try a Dragonmaw Scorcher to clear their lackeys.
Currently testing this version: ### Awakening Handlock
# Class: Warlock
# Format: Standard
# Year of the Dragon
#
# 2x (1) Soulfire
# 1x (2) Neferset Ritualist
# 2x (2) Nether Breath
# 1x (2) Sunfury Protector
# 1x (3) Bad Luck Albatross
# 2x (3) Dark Skies
# 1x (3) Faceless Rager
# 1x (3) SN1P-SN4P
# 2x (3) Scalerider
# 1x (4) Shadowflame
# 2x (4) Twilight Drake
# 2x (5) Crazed Netherwing
# 1x (5) Leeroy Jenkins
# 1x (5) Snapjaw Shellfighter
# 1x (5) Zilliax
# 2x (6) Abyssal Summoner
# 1x (7) Lord Godfrey
# 1x (7) Siamat
# 1x (7) Valdris Felgorge
# 1x (8) Zzeraku the Warped
# 1x (9) Alexstrasza
# 2x (12) Mountain Giant
#
AAECAaPDAw6TAa8ExQT7Bpz4AqCAA4WKA8idA4SnA4SoA/CsA/GsA/2wA5+3AwjOB+EHjQjlrAPrrAPsrAPurAOHsQMA
Coil didn’t feel strong enough recently, so I included Sn1p instead. Solid 3-drop and great synergy with Zilliax. Drakonid did save some games, but often it was played out of desperation to stay alive somehow. Zzeraku is a (maybe too greedy?) value tool I am testing now instead, Amalgam would probably be the responsible choice adding even more synergy to Sn1p and Zilliax, while keeping dragon synergies the same time.
Have a closer look in your own games, what cards underperform against the new decks and try to make changes accordingly as well!