Handbufflock

Class: Warlock - Format: raven - Season: season-57

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Mulligans

General Mulligans

So the plan is straight up buff your minions and then win the game by playing them on curve with way too much stats. So holding Hir'eek isnt the worst idea against control matchups. Vs Aggro you can try to win the board and outvalue them.

So i drew Hir’eek as my free legendary and i tried the new Handbuff warlock out. In the first two days it seemed like a solid deck. The power lies in the combination of token generating cards like Doubling Imp Saronite Chain Gang and Fiendish Circle, which make you a rather aggressive deck against those control matchups and the clear lets you survive aggro matchups. There you are allowed to trade with spirit of the bat and if you get to buff Hir'eek, the Bat to atleast 3/3 you have enough worth to either win the game by filling the board or loose by getting it cleared.

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