Handbuff Paladin feat Val’Anyr (guide added)

Class: Paladin - Format: wild - Type: combo - Season: season-51 - Style: fun

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Deck Import

Mulligans

General Mulligans

Try to start with as much card draw as possible. Fill your hand and use your buffs when they really make the difference. 

Introduction

Hand Buff Paladin is a Hearthstone deck that makes use of a number of cards from the Mean Streets of Gadgetzan expansion in order to buff your entire hand when played. With val’anyr as a late game win condition it is still a good build imho. 


High priority (keep every time)

Smuggler's Run

Grimestreet Outfitter

Acolyte of Pain

Meanstreet Marshal

Loot Hoarder

Basicly you want to have as much cardraw as possible in your starting hand. This way you have some early game minions on the board while filling your hand with enough creatures to make your handbuffs worth wile and really make the difference. 


Lower priority (keep if certain conditions are met)

Paragon of Light

Sergeant Sally

Val'anyr

Against a more aggro match up you will need some lifegain and board clear to maintain control. Keeping val’anyr also is a good option with the right hand/match up.


Play strategy

The first turns are all about drawing cards and building your hand size. Playing one of your buffs early usually gives you some time to do this. Try keeping your ‘duplicate minions’ in your hand to get them as big as possible. Val’anyr is a weapon that has alot of synergy with this deck but also with the duplicate minions since every copy of it will have val’anyr ‘s ability cast on it. This also keeps the silence risks to a minimum. In case val’anyr gets cast on a single minion you will have rummaging kobold as a retrieval option. After val’anyr gets cast on your duplicate minions things will get out of hand quickly because it will trigger it’s own deathrattle repeatedly and this is the ultimate goal for this deck. Simple!

GLHF playing and please share your opinions and possible adjustments!

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