Hand Lock – Stormwind Deadmines

Class: Warlock - Format: gryphon - Type: midrange - Season: season-92 - Style: ladder

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Deck Import

Mulligans

General Mulligans

As long as you're mulling away cards that are either not relevant in the matchup or things that can't be played early, early tempo and hand management and things to do without decreasing your hand size are really important. Other than those notes, not much else is important as more often than not, you're just hitting that button.

I’ve been noticing that the majority of games I’ve been winning with The Demon Seed have been off of the back of Flesh Giant and Barrens Scavenger , and weren’t even close. Any wins I had with The Demon Seed have been super close, either that or falling just short. I had tried bolstering health in order to fight the likes of quest hunter/quest mage, but that strategy always fell short. Thinking back, I thought why not bolster the big minion strategy and go back to the old days of Mountain Giant

This list may not be optimized yet, but here’s hoping it leads to something better. To play this list well, rushing to a high hand size is optimal and keeping hand size at or near 9 is really important, especially to get down an early Anetheron

Don’t be afraid to play Tour Guide on turn one for temp, hold onto Altar of Fire until you really need it and unless you don’t think the opponent has AoE, try not to have more than three minions at high health at a time. That being said, once resources are spent to reduce the health of your big minions, play more to keep up the pressure. 

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