You don’t swap and Hakkar the same turn. You empty your deck, play Hakkar, kill it off with Innervate + Naturalize. Then on your turn, you take 3 damage from Blood + 1 from fatigue + shuffle 2 more bloods into the deck. Then you swap AND Naturalize immediately, forcing your opponent to draw the bloods, which would shuffle themselves back. They deal 6 on first draw + 12 on second + 24 on third = 42 damage in total. +1 from fatigue if that matters, lol.
You actually WANT to take the first blood damage, because it would shuffle 2 copies back. When you have an empty deck with only bloods, the damage doubles each time you draw them. So if you didn’t take the first light hit (3 damage), your opponent would take only 3 + 6 + 12 = 21 damage, which is usually not enough to kill them. If you play against someone like Odd Warrior, who stacked Armor, you might even wait ANOTHER turn (they probably don’t put enough pressure for you to die anyway) and take 6 damage too. That would up the damage to 12 + 24 + 48 = 84 once you swap with them, probably enough even considering how much Armor they gain.
How does this deck work without twig? You can’t swap and hakkar the same turn without it.
You don’t swap and Hakkar the same turn. You empty your deck, play Hakkar, kill it off with Innervate + Naturalize. Then on your turn, you take 3 damage from Blood + 1 from fatigue + shuffle 2 more bloods into the deck. Then you swap AND Naturalize immediately, forcing your opponent to draw the bloods, which would shuffle themselves back. They deal 6 on first draw + 12 on second + 24 on third = 42 damage in total. +1 from fatigue if that matters, lol.
You actually WANT to take the first blood damage, because it would shuffle 2 copies back. When you have an empty deck with only bloods, the damage doubles each time you draw them. So if you didn’t take the first light hit (3 damage), your opponent would take only 3 + 6 + 12 = 21 damage, which is usually not enough to kill them. If you play against someone like Odd Warrior, who stacked Armor, you might even wait ANOTHER turn (they probably don’t put enough pressure for you to die anyway) and take 6 damage too. That would up the damage to 12 + 24 + 48 = 84 once you swap with them, probably enough even considering how much Armor they gain.
i see thanks
Is there a replacement for floor’s glorious gloop?
Second Earthen Scales would be my guess for a Gloop replacement.
That’s different