Updated: Gyong’s #5 Legend Post-Nerf Miracle Rogue (February 2018)
- 0Backstab2
- 0Counterfeit Coin2
- 0Preparation2
- 1Cold Blood2
- 2Eviscerate2
- 2Fan of Knives2
- 2Sap1
- 2Shiv2
- 3Edwin VanCleef1
- 3SI:7 Agent2
- 4Elven Minstrel2
- 4Fal’dorei Strider2
- 5Vilespine Slayer2
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Hello,
What cards its better to keep in hand with this deck? Against aggro and against tempo mage or midrange priest?
Do you guys have replacements for edwin and thalnos? I have the rest of the deck.
Why no sherazin?
Sherazin is too unreliable and in a meta with 3/9 taunts on turn 6, 5/3s aren’t very useful.
hmm alright. and is leeroy the strongest or is there a possibility to run deckhand instead (I dont have him yet)
Leeroy is just good as a finisher (Play him to do quick damage to end the game). So he is irreplaceable, unless you have another good finisher.
https://hsreplay.net/replay/m4ckkGZjchR3hTvizNsFWo
Hit jackpot with this deck, get a 10/10 Vancleef and he doesnt have answers
Looks great. However, lately I find double sap so useful against all the warlocks. Also saves me everytime against big priest. I would say drop 1 firefly. Thoughts?
I would drop Shaku personally.
agreed. I found sap to be so much more helpful espcially aginist warlock or just any big taunt minions in general. I hardly played shaku when I had him. I also tried using sonya but again she feels too situational and feels like it slows down my tempo. Having double sap is definitely the way to go.
Am I the only one leaning towards dropping a fire fly instead of shaku?
I have several problems with this list. First of all, it runs double shiv and double fan – completely unnecessary now that patches has rotated out. I personally would consider only running one of each. Miracle rogue’s problem before the pirate package was always lack of early game board presence.
Firefly in the list makes a lot of sense, but I would also add earthen ring farseer and maybe even mind control tech, seeing as aggro druid might be looking strong. But either way, it’s literally the day of the patch – we’ll see what’s up
You know nothing about miracle rogue.
I disagree with you, both of this spells are essential to cycle your deck and get the combo pieces. And with auctionner or Thalnos it s pure value.
Eatherring is not a spell and it’s a tempo loss and mindcontrol is too situational.
Any replacement for Shaku?
Shaku is difficult to replace – a stealthed 3 drop that can set up for a cold blood buff + value from the battlecry. It’s a pretty good tempo swing for miracle rogue in the midgame.
As there’s no go to 3 drop for miracle rogue, I would recommend earthen ring farseer, shadowstrike, or even shadowblade in this slot. Spellbreaker could also be useful for dealing with the new dragon inner fire priest that’s running around on the standard ladder recently.
You could also use it to tech in cards like Mind Control Tech in this slot, should the meta become aggro-saturated. The pre-conceal nerf miracle lists saw questing adventurer as a must-include combo piece, so it could become included again should the meta become control-focused. But who knows if Questing Adventurer could even work post-conceal nerf – haven’t tried it myself yet.
Tl;dr:
Midrange / balanced meta: Earthen ring Farseer, Shadowstrike, Shadowblade, Spell Breaker
Aggro meta: Earthen Ring Farseer, Mind control tech
Control meta: Questing Adventurer, Spell Breaker
sonya looks like it can combo well with a lot of these cards
Shaku is a value card and definitely not a tempo card so it’s not essential for the deck to work. I would replace him with a second sap.
I first replaced the burglar with hallucinations thinking of the benefit of the spell. But pro player seems to play fire fly wich I guess is better against aggro and is able to set up a small bord against control.
You guy s tested both option?
The only one sap seems strange to me in the current meta, I even tech a single vanish in my current list.
Is the DK good with this deck? Kinda torn between crafting Shaku and Vallera the Hollow
The Dk is really bad. Its slow, weird to play with and not very useful in many situations :/
Dont craft it
Replacement? I’m thinking about either Mimic Pod or Extra Sap
The DK is actually amazing, especially vs control matchups where you’re usually bound to get to the late game. The DK just gets the most out of this deck if you ask me.
I wouldn’t craft either of them. Shaku is on the verge of rotating out and Valeera isn’t necessary for this deck.
Valeera is both useful and fun to play. Massive cycle with minstrel, massive burst with leeroy, tons of battlecries to take advantage of. Also often underestimated is being immune to damage for a turn which destroys quest mage and has a lot of utility.
stealth for 1 turn does nothing vs quest mage though, you get the stealth on the turn they set up the apprentices and then it’s gone