Genn C’Thun Renolock

Class: Warlock - Format: wild - Type: control - Season: season-52 - Style: theorycraft

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Deck Import

Mulligans

General Mulligans

In general, play heavy control. Doomsayer literally anything, as it denies them value. Your early game minions are mostly tech choices like Ooze, but don't be afraid to play them on turn 2 or 3. Ritual and Defile destroy aggro, and leave you a good Reno or Kazakus.

Aggro Mulligans

Molten Giant is the key card here. Clear the board whenever possible and deny them value. If you need to, you can play Mountain Giant on turn four, if you tap right. The favored matchup becasue of Reno and the clears.

Control Mulligans

Go Greedy. Control decks have no trouble clearing big stuff off the board, so try to get as much value as possible out of your big dudes. Skulking Geist is for Jade Druid, one of the favored matchups becasue of Geist. C'Thun sweeps up the ashes. Don't be afraid to use reno when you're at twenty health. You don't know if your opponent can kill the 4/6, and the ten extra health is nice.

About as crazy as it sounds. Essentially a bunch of gimmick cards with Reno and Kazakus. Oh, and C’Thun. And two Baleful Bankers, just cuz. The rest of the deck either clears the board (Hellfire, Shadowflame), is a tech choice (Potion, Ooze, Horror), establish your own board (Giants, Doomsayer, Carine, Emperor). Your main win condition is to outlive them by playing three Renos or kill them with four C’Thuns. Or just Azari them. Again, really crazy, untested control deck that has outs for nearly everything.

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