Can someone help me understand why zephyrs and Dragonqueen Alex are in a deck with so man multiple cards? I’m a bit lost and want to understand how to beat use this deck. Are you meant to hold those 2 cards in your hand if you get them until late game when you don’t have multiples in Your deck?
I have played gala warlock for quite some time, and there are small abbreviations to make in this deck.. But zephrys and dragonqueen is not one of them to change imo. You have enough to draw, many ways to clear and also a lot of stuff to play early, so it is quite nice to have them for every other late game plays 🙂
Yes it’s for the late game so you have a chance against control decks… obviously make sure there’s no duplicates left in your deck…
On a side note what kind of combos do you guys see that “artificer” card hitting with double dmg? Trying to see if he’s better than ooze or not here… I feel like ooze keeps you alive longer. But I’m sure that’s why he runs frozen shadoweaver and overconfident orc?
Artificer + Dark skies does 2 dmg for each card in your hand, even if the artificer dies in the process. Also, artificer + mortal coli is nice. I honestly think you should include two of them as I think it is the reason this deck is doing well this meta.
Nice deck, working above Gold10 as well.
Thx
Can someone help me understand why zephyrs and Dragonqueen Alex are in a deck with so man multiple cards? I’m a bit lost and want to understand how to beat use this deck. Are you meant to hold those 2 cards in your hand if you get them until late game when you don’t have multiples in Your deck?
I have played gala warlock for quite some time, and there are small abbreviations to make in this deck.. But zephrys and dragonqueen is not one of them to change imo. You have enough to draw, many ways to clear and also a lot of stuff to play early, so it is quite nice to have them for every other late game plays 🙂
Yes it’s for the late game so you have a chance against control decks… obviously make sure there’s no duplicates left in your deck…
On a side note what kind of combos do you guys see that “artificer” card hitting with double dmg? Trying to see if he’s better than ooze or not here… I feel like ooze keeps you alive longer. But I’m sure that’s why he runs frozen shadoweaver and overconfident orc?
I think it’s mainly there for the Nether breath combo, 8 health and 8 damage is a nice swing turn.
Never had a chance to get lethal with it… if you get a bad starting hand you lose to DH most of the time anyway.
Artificer + Dark skies does 2 dmg for each card in your hand, even if the artificer dies in the process. Also, artificer + mortal coli is nice. I honestly think you should include two of them as I think it is the reason this deck is doing well this meta.
2 of what? There is 2 Artificer, 2 dark skies, and 2 coils… I’m confused…
That’s good to know about dark skies… didn’t know that.