Mulligans
General Mulligans
Always keep bass, almost always keep insect (swap it only against turboaggro) or flowrider. Always keep knowledge regarding of match up.
Lightning Storm Draw and heal oriented.
Theoretic average otk turn – 8 (without drawing combo piece with Far Sight and without Inzah.
Turn 1-2, trade or draw. Turn 3 weapon Jazz Bass. Turn 4 Lightning Storm+Lightning Bolt or Zap!. Turn 5 same/elemental. 6 and 7 you keep clearing board and overloading, you have good spells for that (Command of Neptulon or Altered Chord). By the turn 8 you need any card on board, JIVE, INSECT! and Criminal Lineup. You need to cast overdraft previous turn, you weapon need to cheap 5 mana (it’s highly reachable because of many cheap overload clearing spells). Hit weapon, cast zero mana JIVE, INSECT! and Criminal Lineup.
It’s probably too slow, but deck has many draw, at least 3 cards that allow to do it earlier (2 Far Sight, Inzah) you can be also optimistic on weapon, etc. Most probably won’t see play, but give it a try. Brass Elemental and Zap! + Altered Chord looks very strong against aggro. Depends on meta.