Flark’s Bomb Tempo (Theorycraft)

Class: Hunter - Format: raven - Type: tempo - Season: season-53 - Style: theorycraft

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Deck Import

Mulligans

This deck aims to overrun the opponent with mech synergies and deathrattles.

Early game: Candleshot is good to contest the board and add chip damage when possible. Mecharoo will replace itself and typically leave a mech to buff. Bomb Toss can be used to take out a small minion or go for face and summon a mech. Fireworks Tech is great if there is already a deathrattle mech on the board. Galvanizer should be played when viable to add future mech tempo. Explodinator is an early-ish option to set up more mechs.

Mid-game: Buff existing mechs and build pressure with Wargear. Houndmaster Shaw will add additional tempo. Close out the game with Boommaster Flark and then Void Ripper to activate all the bombs. Spiritsinger Umbra and Necromechanic can also be used for multiple deathrattles.

Utility cards: Hunter's Mark is included for removal. Skaterbot and Goblin Prank can be used to activate the bombs. Venomizer and Spider Bomb are both buffs\activators and removal cards. Cybertech Chip and Cult Master can be played when there are minions on board to refill your hand.  

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