Mulligans
General Mulligans
Candleshot is great for keeping board control early. the rest of the cards are aimed at getting mechs on board/magnetic mechs to help control the board.
Spiderbomb is dependent on the matchup, can be a bit slow but super helpful for removing some big minions cheated out early.
Been playing this deck since I hit rank 5 and wanted to enjoy some fun decks, so this is kind of a meme deck… Works off of early game mech synergy and getting chip damage in with bombs. Getting your opponent down to 16 health by turn 8 with Flark and 4 Goblin Bombs on the board and having Void Ripper and Necromechanic in hand = win. Not an easy combo, but it’s won me a handful of games now. Works really well against even/control warlock, they basically set up half the combo for you with their hero power.
Hope you enjoy surprising your opponent with a giant lethal burst on turn 8!