Mulligans
General Mulligans
Wish I could play test to figure it out for real, but it would feel like you'd wanna keep the void ripper and some early game cards to play on curve...
PREFACE: I’m not that great at deckbuilding, but I had a cool idea and wanted to try my hand at making a deck around it for the new Boomsday expansion!
The idea is that you play flark on 7, (presumably) your opponent doesn’t want to clear your bombs, so whatever, then come turn 8 you play necromechanic and void ripper (8 mana) for a total of 16 face damage. Also tossed in some other bomb-spawning cards and deathrattle synergy cards to help chip away at your opponent and control the board (reasonably well). The rest of the deck is built around powerful mech magnetic synergies and some other cool stuff. Just thought I’d throw the idea out there in case anyone more capable of me wants to refine the idea! ?