This is the very strong Midrange Druid shell with some added Grand Tournament cards to make a pretty strong deck list. Savage Combatant is a great card to get out on the board early in the game, and with Darnassus Aspirant, Wild Growth, and Innervate it isn’t too hard to make that happen. This is the more aggressive list with the double Savage Roar and Force of Nature combination so you’ll be wanting to put a lot of pressure on your opponent so you can end the game with the combo.
Firebat’s TGT Savage Midrange Druid
Leave a Reply
You must be logged in to post a comment.
this deck is pretty gross when you can let Shade grow for a while… and drop DR Boom the turn before the combo…if they dont deal with it right away you get like a 25+ damage OTK.
This deck is performing very poorly for me. I was flying up the ladder with paladin and hunter and put this together for a daily quest and went 5-7 with it.
Notable problems:
1. cannot deal with early aggro
2. Azure drake seems pointless
3. loatheb is ok but could be better.
i was able to improve the deck by cutting the drakes for zombie chow, and swapping loatheb to thaurissan.
How are Azure Drakes pointless? They draw you into your combo as well as buff your damage spells.
No BGH, no sylvanas, no Emperor Thaurissan, I’m a little confused= =
plus I think Saber is a great card, any chance that you could put it in your deck?