Fibonacci’s Recruit Control Warrior – June 2018 (Updated)
- 0Inner Rage2
- 1Execute2
- 1Shield Slam2
- 1Slam2
- 2Bring It On!2
- 2Cornered Sentry1
- 2Dead Man’s Hand1
- 2Forge of Souls1
- 2Shield Block2
- 2Warpath2
- 4Blood Razor2
- 5Brawl2
- 7King Mosh1
- 8Geosculptor Yip1
- 8Grommash Hellscream1
- 8Rotface1
- 8Scourgelord Garrosh1
- 8Woecleaver1
Leave a Reply
You must be logged in to post a comment.
Any advice on how to play this? Im atleast 0-10 with it…
Looks like the way this deck wins is survive until you can dmh grommash back into your deck and woecleaver him out with a sudden genesis? Are there any other win conditions?
I really do respect Fibonacci as a player and deck builder and I know that he is THE expert on warrior decks. Nonetheless, THIS is one of the worst warrior decks I’ve ever played. Most minions you play are bad recruit targets. The overall number of minions is so low that you apply almost no pressure at all. By the time your minions are summoned, your opponent should have accumulated pretty much all of his removals to clean your threats easily. It’s really a depressing experience to play this deck. But once in a million games you can OTK with gromash and that’s cool
it’s a combo deck not recruit.