Mulligans
General Mulligans
Fiery Win Axe is called that way for a reason. Slam, Bash and Ghoul are worth keeping most of the time. Shield Block and Brawl are ok if you already have a fiery war and and or one slam or bash.
Hi there, I’m Eidos, a player who loves to make decks and play in the arena. I’ve never ranked seriously (only until 3-5 when I need dust and I’m not too lazy that month) but I do play the game consistently since the realease, a little bit most days. I play mainly on EU and my favourite color was green. Before the elements destroyed me. Let’s start.
Disclaimer: this is a fun deck, the goal is to add variety to game plans. It does not rely on heavy rng and the win condition is something you can pull out consistently, but is not (at least not this early version) a very powerfull deck to rank up easily, or at least not fast.
This deck win condition is not fatigue itself, but a huge ammount of fatigue damage to your opponent. The combo needs to be discounted in 6 mana or 5 mana if you keep the coin for the combo turn using Emperor Thaurissan with the win condition of the deck wich is: Brann Bronzebeard + Violet Illusionist + Coldlight Oracle x2 +Whirlwind + Blood Warriors and repeat the next turn . Whirlwind and blood warriors allows you to do the full combo next turn, wich means a ridicolous ammount of damage not even control warriors can stop. The full combo, if we do it when the opponent has no cards in his deck but he didn’t took fatigue damage already does 136 neat damage, with one fatigue tick in your opponent’s turn, 153 damage over two turns. This will make you suffer one big tick from fatigue on your turn if your opponent kills your Violet Illusionist but should not be a problem if you have some life, wich should be easy. And, if he can’t clear, it’s 10 more damage from minions, wich is nice.
Something important to keep in mind is you don’t want to mill them in the midgame for a couple of cards, but maybe you want to start the whole murloc-fiesta a few turns before their fatigue to burn cards, against control and combo mostly. This is great, but keep in mind you have to stay alive until they die, so the safe play it’s usually play the combo towards the end.
The goal of the deck is stay alive with a decent ammount of life towards the end of the match. Sometimes you kill your opponent with only one combo, but others you need to rush it up a little bit, and if you though weapons and charge were non-interactive, wait to see fatigue. There’s almost no escape from it. With around 25-35 life should be enough to be safe when you play the first combo, but you will have to count every point can show, from piroblasts of babbling books to RNGros the SmorcLord and so on.
You need enough draw to keep up with the pressure, but not too much since you have to be close to your opponent’s fatigue counter, so it’s tricky. You can be a few ones ahead, there’s no problem, but more than 5 or 6 cards could be a problem if he stills has a decent board and incomming damage. You have to keep in mind wich kind of deck you’re facing and use your removal the best you can. It works with a similar game plan to the C'Thun Warrior. Against combo decks stack armor and draw as much as you can.
An important choice is if you should use two Slam and one Bash or the opposite. The choice depends on what’s more common to you, if tempo mage and zoo, or shaman for example. Usually the best is double slam, but feel free to use your favourite.
I’m thinking in Malchezaar and if could be good enough. I have no clue at the moment. Since this deck does not draw a lot, but it have a lot of removal, could be reasonable. I will update if I ever find out.
Double Violet Illusionist is not required by any means, but it helps to save life with a fools bane or even another weapon against zoo or shaman. Again, not required at all, if you find a better substitute to save life in the end of the day, you should probably use it. I said Doomsayer but it can be anything. That sentence applies to almost everything in the deck except the combo, but you will struggle to find better removal cards to slow the game than Execute Brawl or Fiery War Axe
Against this deck, removal spells are often dead cards, so you don’t really care too much for having a threat as Geddon. The best of him is he can deny new boards to zoo, shaman and non-control pally, but I don’t think is a must in this deck by any means.
I would recommend having Grommash, not only as burst tool but a great removal, but I do understand some people lack cards. With the double violet illusionist should be fine.
This deck, with this ridicolous ammount of removal, usually never goes under 12 health, unless you match up with a hunter wich can let you that low so, revenge it’s a card I’m still not sure if I want in the deck, at least not sure if I want two, but since it’s a good removal and we don’t need room for threats, it will stay for now.
Well, that’s it, if I remember anything I will come here to fix it. I wanted to share the deck since I made it from nothing (not saying I’m the firs one to make it, I’m not that informed about the Heartstone community) and it’s kinda fun for me try a new approach to the fatigue war. I wanted to upload it here since this is the only web I use to see other’s people decks, and I really like some of the silly stuff and not that silly you people bring here, so I wanted to give my two cents.
Thanks for reading and feel free to ask or give me any advice. Feel free to use this anywhere. I would appreciate if my name is near to this madness I dare to call deck.
Thanks for this deck. It’s fun. I played it 8 times last night. Had a 50% win rate. The surprise value is fun. Played 2 murloc paladins and beat them both, because they have a tendency to mill themselves, so you don’t even need all the pieces of the combo to do serious fatigue damage.
I’m glad you like it. It really take people by surprise, that’s for sure. Now we have a very specific counter if Old Murk Eye ever comes back!
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6 or 5 with coin?
Love the way of combo : fatigue with immune. Compare with Otk Vorgen.
Thanks for spotting that mistake, it’s indeed that discount. I wrote 5 or 4 when it’s 6 or 5. Fixed.
I’m glad you like it, thanks for the kind words.