Exploration with Necromechanic (playable on ladder)

Class: Hunter - Format: dragon - Type: tempo - Season: season-62 - Style: theorycraft

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Deck Import

This is a ladderable deck which utilizes Necromechanic for tempo in both the early game and the late game, as well as a value and sustain mechanism. In the past it has been rarely used, and only as a late game tempo tool, usually with Mechanical Whelp. By creating early tempo with deathrattle minions we are able to drop Necromechanic on 5 without giving up the game.

This deck generates good tempo in the early game by following the Bomb Hunter gameplan, then gives you the opportunity to maintain board control through a turn 5 Necromechanic by doubling up the deathrattles of Replicating MenaceSpider Bomb, or to a lesser extent Mecharoo.

The late game completely switches out the bomb package, so look to finish off your opponent with a wide board or with magnetizes. If they stabilize, you have a number of control and value tools to make a couple more pushes.

Nine Lives is your flexible late game. Combined with Necromechanic and Fireworks Tech you can generate waves of 7/7s, healing, removal, and wide boards. However, this deck plays 6 different deathrattles, so be careful with your deathrattle pool in key matchups. E.G. unless you have a really hot opener vs. Warrior you may want to hold Mecharoo and only magnetize Replicating Menace and Spider Bomb so that you can guarantee that Nine Lives hits Mechanical Whelp, Rotten Applebaum, and Ursatron.

Tracking and Cybertech Chip are in here to serve a similar purpose: to increase the chances that you have a good mech in hand when you need it. Cybertech Chip may be incorrect, but feels really good when you land it on 3 or 4 minions.

When the buffs happen:

This deck is heavy at the 5 slot, and will be heavy at 4 once the buffs hit. I will re-tune when that happens, and the first thing I will do is replace 2x Replicating Menace with the new SN1P-SN4P and either more draw or a late game card (Whelp? Undahtakah??).

I am excited to see what happens. Necromechanic on 5 feels pretty good in this incarnation, and it should be excellent on 4, particularly when following SN1P-SN4P, Ursatron, or Spider Bomb.

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