Mulligans
General Mulligans
first you get the boar, then you play hemet, then you bright eyed scout for emeriss, then you play boar then dire frenzy twice, then you draw the boars, emeriss for 5 cost, then summon 4 8-8 charges and win if your opponent has less than 2 shield and 30 health, which is easy with the marsh drake, kill command, eaglehorn bow, and ect ect. it's a work in progress.
The Idea that i am trying to work on is to have an Exodia that can kill by turn 11.
So the full way this works is by holding boar in your hand and maybe getting both dire frenzys, turn 7 play hemet, turn 8 play bright eyed scout and piper (piper first if you dont have the scout, turn 9 boar duo dire, turn 10 double warden, turn 11 play 5 cost emeriss and all 5 boars (or if emeriss is still just 10 cost only play him, then play the boars on turn 12)