Evolve Token Shaman Deck List Guide (Post Nerf) – Kobolds – March 2018

Class: Shaman - Format: mammoth - Type: token - Style: meta-deck - Meta Deck: Evolve Shaman

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Deck Import

Evolve Shaman is an archetype that had major success after the release of Journey to Un’Goro. Evolve decks were explored a bit in previous expansions but only picked up real traction after Un’Goro. Frozen Throne brought it some more tools and the Death Knight Hero card, Thrall, Deathseer. Unfortunately, Kobolds and Catacombs did very little for this style of deck opting to go down a more Totem based path for Shaman that requires more support in future expansions.

Evolve Shaman did pick up Unstable Evolution, but currently it’s not powerful enough to bring this deck back into the upper tiers. Corridor Creeper is another good addition and makes for a great Evolve target.

Check out our List of the Best Standard Decks for Hearthstone Ladder

Update: Evolve Token Shaman (March 2018 – Post Nerf)

The nerf patch didn’t help Evolve Token Shaman. It was already a weak deck before it, and removing Patches the Pirate, while nerfing Corridor Creeper definitely didn’t help. As much as it’s not a high tier deck, it should still be playable on the ladder, and it’s the only deck that still runs Corridor Creeper for the sake of Evolving it.

Evolve Shaman Mulligan Strategy & Guide

I’ll divide the mulligan section into two – against fast decks and against slow decks. Fast decks are generally the Aggro decks (e.g. Pirate Warrior) or high tempo Midrange decks (e.g. Midrange Hunter). Slow decks are slower Midrange and Control decks.

VS FAST DECKS

Higher Priority (keep every time)

  • Fire Fly – After Patches nerf, there was no longer a reason to play the early Pirate package, and so Fire Fly is the only 1-drop in the deck, making it a very high priority keep. Thanks to the multiple bodies, Flametongue Totem synergy etc. it’s the best card to mulligan for.
  • Jade Claws – Another great card – the weapon lets you clear some early game minions, while the 1/1 can also threaten some trade, and it starts the the Jade train early (so your next Jade cards get more powerful).
  • Maelstrom Portal – Another high priority keep against Aggro. Most of the fast decks run some small minions to clear with it. Works best against Dude Paladin, you can often answer a big part of their early game with this one card.
  • Corridor Creeper – Yes, even though it’s nerfed, dropping down a 0 mana 2/5 is still a nice tempo boost. Not to mention that it pairs very well with the Evolve.

Lower Priority (keep only if certain conditions are met)

  • Primalfin Totem – If the rest of your hand is good (e.g. Fire Fly + Jade Claws). This card can snowball really well, but only if you’re ahead – if you’re behind, it will only summon a single 1/1 and get cleared.
  • Flametongue Totem – With Fire Fly. The ability to trade up with your Fire Flies is nice, but don’t keep Flametongue if you don’t open with one – it can sit dead in your hand if you fall behind.

VS SLOW DECKS

Higher Priority (keep every time)

  • Fire Fly – Still, the only 1-drop in your deck. You don’t need it to contest the board as much as to start creating the board and putting pressure. 1/2 minion doesn’t feel like much, but every single point of damage counts.
  • Jade Claws – Similarly, Jade Claws is good tool to develop the board. It’s not as good as against Aggro, but Control decks also often have some early drops that you want to clear (like Northshire Cleric against Priest). And getting those Jades early is also good, as you will often get to 4/4 or higher vs slow decks.
  • Primalfin Totem – Unlike vs Aggro, slower decks often don’t develop aggressively in the early game, which makes Primalfin Totem much better. It will roll for a few turns if everything goes right, giving you a lot of extra tempo in the longer run.
  • Corridor Creeper – While it will be a little slower than vs Aggro (since your opponent is usually having less minions), you should still be able to get it quite quickly. And when you do, a single Evolve can win you the game. But even if you don’t have Evolve, having a free 2/5 to reload is not the end of the world.

Lower Priority (keep only if certain conditions are met)

  • Evolve or Unstable Evolution – With Corridor Creeper. If you get a nice start, you can usually play the combo around Turn 4-5, and getting a random 8-drop can win you the game if your opponent can’t answer it.
  • Flametongue Totem – With Fire Fly. Can push a lot of early damage, but can also be useless if you don’t have a fast start.

Evolve Token Shaman Win Rates

Winrate stats are currently unavailable for this deck at the moment!

Evolve Token Shaman Play Strategy

Evolve Shaman has been classified as an aggressive deck in the past, but I would disagree with that. It plays out very much like a faster midrange deck (like Midrange Hunter) in that you want to seize board control and develop your threats continuously for the remainder of the game until you can close out the game with a Bloodlust, a game-ending Evolve, or even just natural damage from your superior board presence. The drawback of playing Evolve Shaman is that if you lose board control, it starts to become much more difficult to win the game. The deck thrives on being ahead on board and many of its cards supplement that (Flametongue Totem, Evolve, Bloodlust, Thrall, Deathseer). The deck can thrive against slow decks if you are able to curve your minions into your late-game evolve threats, demanding answers for your totems along every step of the way, BUT it can also get blown out by strong, cheap AoE spells (like the ever-present Defile).

Versus Aggro

Playing versus aggressive decks, your main win condition is simply keeping the board control at all times. In those matchups, the person who has the board advantage usually wins. For your deck, board advantage might be even more important than for the other Aggro decks, as cards like Flametongue TotemBloodlust or even Evolve tend to be useless if you’re behind.

Fast start is most important – if you fall behind in the early game, you might have hard time coming back. Your only comeback tools are Devolve, which is great, but does not always work like you’d want (as there is A LOT of variance there), and Maelstrom Portal – amazing card, one of the best cards in the fast matchups. if you need two AoE damage, you can also try rolling the Spell Damage totem first – but it’s not always worth to take the risk if you don’t absolutely need to.

Against fast decks, you can try doing the tempo Evolve move. If you end up with a nice board in the early game, instead of waiting to combo the card with Doppelgangster, you can simply play it to evolve a few 1-2 mana minions. Unless you low-roll terribly, it should generally be a nice buff to everything you have. Even better if you can drop a Corridor Creeper before Evolving – random 8-drop is a huge body to trade with.

Don’t be greedy and just clear everything they play. Go for the face only if a) there is simply no good trade on the board (either you’ve already cleared everything or the opponent has dropped something you can’t easily deal with) and b) you’re really close to lethal and have a clear way to finish the game. Let’s say that you can put your opponent down to 6 and you have Jade ClawsJade Lightning in your hand. In a case like that, going aggressive can really pay off, especially if you can’t easily get the board control again.

In faster matchups, Bloodlust is often used to clear the board not to finish the game. If you have a bunch of 0-1 attack minions, you can Bloodlust in order to trade up. Use it whenever you have a good opportunity – don’t keep it, because you might not be able to use it effectively later. 

Thing from Below is great mid/late game card in those matchups. A rather common mistake is, however, keeping it early in the mulligan. The card’s powerful when you get it down to 2-3 mana or lower, possibly 4 if you want to “break even”, but in faster matchups, you don’t use your Hero Power as much as in slow matchups, so getting it down low might be a bit difficult. Once it’s low, however, 5/5 Taunt not only puts a nice wall, but is also aggressive enough that you can push for the damage while feeling safe behind it.

Evolve combos aren’t as powerful in fast matchups, because you usually have to constantly clear the board. That said, DoppelgangsterEvolve is still a nice board refill. Keep in mind that you don’t always want to play minions BEFORE Evolving, even though it would seem logical. For example, if you need Taunt on the board, because you’re low on health, you can first Evolve / Thrall and only then play Saronite Chain Gang or Thing from Below. 100% sure Taunts are often far more valuable than random higher drop.

Versus Control

Control decks tend to be more difficult opponents, because instead of playing only versus the board state, you also need to constantly play around variety of different removal cards that they might be holding onto. Playing vs Control basically means playing around AoE as well as you can by not overextending and having ways to refill the board at all times. 

Early game should generally be very straightforward. Just play whatever early game cards you have, clear their small drops (if they have them), and go face. Early mid game is a good time to bait out the first AoE from your opponent, like Hellfire or Duskbreaker. You want to play enough for your opponent to feel threatened (especially going into Turn 5 – Bloodlust turn), but not enough to have no refill. Hero Powering is often good in the early/mid game. If you have a significant board going into Turn 5 and your opponent decided to not AoE (or he doesn’t have one), it might actually be a good time to push the BloodlustThrall, Deathseer. Let’s say that if you get 15 damage Bloodlust, even if you don’t kill your opponent, it’s often just worth it, as you might never have another good opportunity to play it.

Mana Tide Totem is also a good way to bait either a single target or AoE removal. Play Mana Tide on a board with 2-3 other small minions, but nothing crazy. In order to stop the totem from drawing you card every turn, it’s very likely for your opponent to AoE it down. Which is great for you, as you didn’t really lose much, but your opponent is one AoE down.

Timing of your Evolve effects is really important vs slower decks. You probably don’t want to Evolve a bunch of Totems into 2-drops, because they will still be easy to take down. Your aim is to have bigger Evolve turns. In the early game, the best time to use Evolve is with Corridor Creeper. If you can combo those two together, it should be worth it, as getting a random 8-drop around Turn 4 can be devastating for your opponent (think about Rogue getting a big Edwin VanCleef – it can often win the whole game). Other good cards to combo with Evolve are obviously Saronite Chain Gang and Doppelgangster.

At the same time, a card that you don’t want to Evolve is the main body of Aya Blackpaw, as having a Jade Deathrattle is good. It becomes a good Evolve target if it’s Silenced, though, as a random 7-drop is much better on average than a 5/3. Unstable Evolution can generally be used during most of the times you can use Evolve – but unlike Evolve, Unstable Evolution works much better if you have 1 or 2 minions you want to transform. It’s not every effective on the wide boards. 

When it comes to Thrall, Deathseer, it’s really powerful, but generally difficult to combo with Doppelgangster etc. on a single turn. You can be more liberal with it. Since it adds +2 to the cost, even 1-drops and 2-drops are generally worth Evolving with Thrall – you can create quite a menacing board from the totems. Even if your board dies, you still get an upgraded Hero Power.

The Evolve Hero Power can add a lot of tempo and value to your plays at the same time. The best case scenario is having something quite big on the board already, trading with it (but making sure that it survives), and then Evolving it. Not only you can clear something, but also “heal up” the minion even if stats of the new drop will be similar.

Games are usually finished by overwhelming your opponent on the board – e.g. Doppelgangster + Evolve when he has no way to clear them usually wins the game. Just like him having no AoE (or being too greedy) against a big board of small minions, which you can use with Bloodlust. Alternatively, if you get him low, you might also be able to close out the game with Jade Claws and Jade Lightning – but remember that your deck is not burn heavy and relies heavily on the minions to do the job.

Evolve Token Shaman Deck Tips

  • Like I mentioned before, you can use Evolve on a board of dorky minions to upgrade them, but the threat of Doomsayer is always there. One of the tips I give people when playing the deck is: If you are ahead in the game, don’t hero power before you Evolve, because that just gives you another chance to hit Doomsayer with Evolve and if you’re ahead, you usually don’t need to take the risk. Obviously, this is contextual given the state of the game, but it is something to be aware of.
  • Do not be afraid to use Bloodlust if you have a wide board and don’t have lethal. You usually want to pull the trigger on it if you think it is unlikely that your board gets any wider than in that moment. If you wait too long on Bloodlust and get greedy trying to have lethal with it, you give your opponent more time to board clears that shut off your Bloodlust entirely.
  • Remember that Jade Lightning can be used as a board control/tempo tool as well as burst damage. There are situations that come up where you can roll spell damage to boost the power of Jade Lightning and kill your opponent, not that you will always need the extra spell damage.
  • Don’t overextend your resources. If your board is pressuring your opponent, you likely don’t need to commit any more cards to the board and can use your superior board presence to gain card advantage while your opponent tries to find a way to deal with your board. Your opponents will usually overreact to the threat of a Bloodlust, so use that to your advantage.
  • Unstable Evolution is the new card in this deck from Kobolds and Catacombs. When you play it, it will return back to your hand allowing you to play it until you end the turn. This is best used when it’s the last card in your hand or you have a particular card that could really benefit from a couple of upgrades. This can be a pretty weak play if it’s the only thing you are doing the entire turn, so be careful not to evolve up your cards right into a big AOE.

Evolve Token Shaman Card Substitutions

Evolve Shaman is a pretty tight list, and its normal version runs some expensive cards. You can generally cut them and play a more budget version, but keep in mind that the deck will suffer.

  • Unstable Evolution – It’s cool to have another way to Evolve minions, but it’s not necessary.
  • Thrall, Deathseer – Even though it seems kind of necessary, your normal Hero Power also combos quite nicely with your deck. Thrall is great, but you can play the deck without it.
  • Aya Blackpaw – Aya rotates out soon, and if you still don’t have her, it’s not a good timing to fill that gap in your collection. Since you want to run the Jade ClawsJade Lightning anyway, not having Aya will hurt, but you can still do without her.
  • Corridor Creeper – Funnily enough, I’d say that this card is most necessary out of the bunch. Even though it’s not good by itself, the fact that it still Evolves into a random 8-drop makes it game-winning in so many situations. It’s one of the highest win rate cards in the deck.

And here is the list of the cards you can substitue the ones you’re missing with:

  • Second Unstable Evolution & Bloodlust – The easiest way to fill the gaps is to look at the cards you already run 1 copies of and add a second copy. In case of this specific list, those would be Bloodlust & Unstable Evolution.
  • Jade Spirit – Since you run some Jade mechanics, having another Jade card is not that bad. It can snowball in the late game, and the main 2/3 body is also a good Evolve target (because a random 5-drop is usually much stronger).
  • Volcano – While it might seem counter-intuitive, some builds do run Volcano simply because you will end up falling behind vs aggressive decks quite often. And having a way to come back on the board (as Maelstrom Portal often doesn’t cut it) can be solid.
  • Barnes – But why? This deck doesn’t seem to have a lot of good Barnes targets. As much as it’s true, you run Barnes mostly for the Evolve synergies. Rolling let’s say Corridor Creeper doesn’t seem good, but if you can combo it with Evolve, you end up with a random 5-drop and a random 8-drop on Turn 5 – it’s a bit like DYI Spiteful Summoner!
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123 Comments

Discuss This Deck
  1. Bad Luck
    October 3, 2017 at 2:02 PM

    I’ve been playing this deck for a couple weeks.

    I’m stuck around rank 15/13 because I’m facing SO MANY PRIESTS!

    It’s impossible for this deck to win a priest… you need LUCK against them and not facing them at all is the only way you can climb the leader this season.

    • Bad Luck
      October 7, 2017 at 9:21 AM

      It’s me again.

      Well… now I’m STUCK at 9/7 rank because i’m facing SO MANY ROGUES!

      OMG, man… we need too much time playing this to climb the leader.

      See… the deck has a 57% winrate. In other words, pray to stay at the 57% lucky side.

      That’s it, guys. Peace out.

  2. SonOfZiz
    September 30, 2017 at 5:02 PM

    Ive nearly saved up enough dust for my next legendary… do i wanna craft Thrall, Deathseer? Its the only card i dont have from this list, and he does seem like a fun card. I guess it boils down to this: is this deck going to continue to be as high tier as it is currently?

    • Joseph
      October 6, 2017 at 2:52 PM

      because of the dominance of refined highlander priests and keleseth aggro decks, evolve shaman can’t keep up. it use to be a really fun, very powerful deck, but i feel it’s tier 3-4 at the moment

  3. Joseph
    September 30, 2017 at 3:17 PM

    – 2 primafin
    – chain gang
    – 1 bloodlust

    + 2 jade spirit
    +2 stonehill

  4. Vonak
    September 29, 2017 at 2:19 AM

    How important is patches in this deck? i dont have him.

  5. Alesitomak
    September 27, 2017 at 7:50 AM

    Hmm, I built this entire deck and forgot you need to buy adventures to actually get 4 cards, any other substitutes you would recommend for these oddball cards?

    • Achilles
      September 27, 2017 at 11:56 AM

      What 4? I only see maelstrom portal which would be 2. Check to make sure on that.

      The problem with replacing this card is that it accomplishes two things. It adds another token to the board and it punishes other token minions with 1 health or 2 when you have spell damage. Hunter is largely a good matchup because of this card.

      I would add lightning storm in its place because I think the consistent 2-3 or even 3-4 damage could really surprise someone, but I would consider that a serious tempo loss in a deck that depends on overwhelming the opponent and strongly recommend getting Karazan,

      Another thing you could try is jade spirits to buff your jade golems and increase board presence, but it will really suffer against aggro decks where lightning storm would shine. Vice-versa, jade spirits would be better than even maeltrom portal against control decks, but we don’t really get to pick what we go up against.

  6. TWH
    September 26, 2017 at 9:02 AM

    “Evolve Shaman is in an odd spot in the metagame as the best list has not been figured out yet, but it is undoubtedly still a very powerful deck.”

    This deck brought me from rank 5 to 1 in couple hours…but then I got stuck at 1 for couple days…at least 5 time I was at rank 1 with 4 stars…frustrated

    • Evident - Author
      September 27, 2017 at 8:59 AM

      Sorry, that should have been removed in the last update.

  7. pay to win
    September 26, 2017 at 8:50 AM

    I hate that u have to pay to get like 1 card. Why you have to pay the adventures? Or like why cant u craft the cards? Like in this deck u have to buy the expansion to get maelstrom portal. and its much worse than lightnng strike cos u get the overload and no minion. I know blizzard is a company and need make money from games but like everybody just plays them to get the cards no body plays adventures second time. I bet blizzard gets enough money from other games and the pack openings.

  8. DaaavidSK111
    September 25, 2017 at 11:17 AM

    I hate this deck. I never ever draw evolve or bloodlust when I need them and it has made me lose several games. Really guys, this deck is cursed, don’t play that.

  9. Vegito4210
    September 24, 2017 at 3:43 PM

    After the patch, I started playing evolve shaman at around rank 13 One star, now I’m at Rank 9 4 stars with a winstreak, I have lost no matches ever since I started using this deck.

  10. SEBO23
    September 23, 2017 at 12:46 PM

    6 mana for 3X6 level minion (normally it costs 18 mana). 🙂 Plus devolve, 5/5s for zero mana (insane tempo).This deck is crazy, if you draw correctly (if not, mana totems will help you ). If you keep loosing remember one thing: you have 2 winning conditions in this deck: spam the board, plus bloodlust, or turn 6 mega evolve – it works even if you loosing badly (or thrall plus any descent board). Any of those means (for 90%) game over for your opponent. I don’t know why people complaining about this deck – it’s pure fun to play (well it’s not pirate, or any other superfast deck, but really strong indeed – you can beat anything with it).

    • Johm
      October 6, 2017 at 9:05 PM

      The reason people hate it is because it is full of rng. rng rng rng. I personally like this deck as well, but when you come to think about it you don’t always meet your win conditions on crucial times. Like getting doomsayer or ticking abomination. Not getting bloodlust till the 20th card, smth like that. The good side of is deck is you get rng, the bad side is you get rng.

      • SEBO23
        November 18, 2017 at 2:23 PM

        Main problem is that people playing this deck see it as aggro deck (good thing is that opponents always see it as aggro) while in reality it’s more mid range – combo type. It’s just about card draw (sounds funny while you have only 2 cards drawing anything) . Pretend that you are aggro and they will always trade (and your refill board skills are unmatchable), meanwhile you are waiting for your win condition. Another mistake is playing DK too early. It should be played when there’s no other option cause playing it changes your super hero power. Of course it depends what type of deck you’re facing, but generally too many times I saw people loosing because they just used their best options instead of just throwing another totem on the board and gain card. 🙂 It’s not about RNG. Well maybe sometimes, but longer you draw cards closer your opponent is to his death.

  11. Shamen?MoreLikeRamen
    September 21, 2017 at 10:21 AM

    I don’t understand this deck. I tried switching to it from jade druid (nerf) and I can’t win a game at all without a pure luck evolve, plus when I was still running jade druid (and pirate warrior for a while) I never had a problem destroying this deck, even mid game with Jade.
    I always get AOE’d to death, out paced, or my evolves just end up turning my minions into lower stat cards with useless effects that won’t help me. I’ve tried watching pros and even they all seem to barely win when they do actually win. Is this just a troll deck to keep baddies out of high rank play or something?

    • Advocaat
      September 22, 2017 at 11:49 PM

      Yes, this deck is shit. Many pros actually agree on that.

      • barat
        September 23, 2017 at 3:57 AM

        This deck is fun, but it needs some luck + thinking ahead. Evolve itself isn’t a win condition on itself … you need to play around evolve into doomsayer (have a backup plan – 2nd evolve, be already DK etc).
        it’s not autopilot deck, and may be hard for someone who played jade druid which has easier rules and is just simple snowball deck.

  12. kaison
    September 19, 2017 at 7:54 PM

    Is this deck worth crafting if i don’t have Aya blackpaw or Patches the pirate?

    • Advocaat
      September 22, 2017 at 12:10 PM

      That really depends on your other options but generally I’d say no…. this deck is super overrated… even Kolento says it

    • TheFiftGuy
      September 26, 2017 at 11:16 AM

      Well Aya and patches are in other t1 decks, so they are good legendaries that work in many decks;
      Jade druid, Evolve Shaman, Aggro rogue, Jade shaman, Jade Rogue, pirate warrior, Miracle rogue, aggro druid, zoo warlock.
      very safe crafts.

  13. DartbB
    September 16, 2017 at 3:57 AM

    Is there any replacement for Aya Blackpaw??

    • Sacro
      September 19, 2017 at 9:33 AM

      irreplaceable…. sorry

    • Maevine
      September 21, 2017 at 8:34 PM

      No replacement sadly, but the closest you can get is rattling rascal, but you have to evolve it the moment you play it.

    • Alexzon
      September 22, 2017 at 3:38 AM

      Sea Giant
      Aya isn’t that strong. Statistics comprove.

  14. PnutButtrSandwich
    September 5, 2017 at 1:25 AM

    This deck is fun to play! I don’t have Thrall, Deathseer but replaced it with Bonemare. I’m currently 10-1. I noticed in one of my games, I played Evolved and one of my minions turned in to a Wild Pyromancer automatically triggering the 1 damage. I think that shouldn’t be the case because the Spell is cast PRIOR to the minion being transformed. Your thoughts?

    Nevertheless, I enjoy playing this deck.

    • Chimborazo
      September 5, 2017 at 3:15 AM

      Pyromancer works as intended. The evolved minions are summoned mid-spell before it has finished resolving. After Pyro is on the board, the last phase of Evolve occurs and it finishes casting. Pyro recognises that a spell has finished casting and triggers.

    • Davenport559
      October 25, 2017 at 4:10 PM

      Agreed. A few cards trigger after the transformation. Seems foolish.

  15. blackwidower
    September 3, 2017 at 10:41 AM

    Why couldn’t you tell us how to react to certain classes be a lot easier and a 3 turn option because against priest non of the starting mulligan is good enough

  16. Pisu
    August 26, 2017 at 9:17 PM

    Aya Blackeye any of replacement?

  17. SUcker1
    August 22, 2017 at 11:46 PM

    This deck so bad never lucky deck

    • Midn8
      September 12, 2017 at 11:00 AM

      You are so bad never lucky player?

  18. blackwidower
    August 22, 2017 at 3:25 PM

    @Deaazh its worth crafting I’m 100 wins in at rank 11 I’ve won 7 game streak, then 5 game streak with it just have to have good predictions and not be draw dependent on evolves.

  19. blackwidower
    August 22, 2017 at 3:22 PM

    a bad placed flametongue totem could lose the game very easily. If you draw into the pirate and bring patches out and the totem is on the leftmost side of the board it becomes a huge minus.

  20. Deaazh
    August 21, 2017 at 9:10 AM

    Is this worth crafting ATM?

  21. Brandon
    August 19, 2017 at 7:47 PM

    My take has been
    + Thrall
    + 1 Pantry Spider
    + 1 Rattling Skeleton dude

    – 1 Devolve
    – 1 Bloodlust
    – 1 Stonehill

    Thoughts? Seems consistent.

    • memeforce
      December 4, 2017 at 5:03 PM

      nice, pantry spider is allways good, 2x 4mana guys on turn 4 or just killing alleycats by turn 3

  22. Deterth
    August 18, 2017 at 1:31 PM

    This deck is super fun and really effective.

    I’ve found its effective to always keep 1 part of a big evolve turn, for example I keep thrall in my opening hand, or a single dopplegangster / evolve. Especially versus decks like Druid or the Mirror its really important to hit that turn 5/6 big evolve turn. Most of the time if you turn 5/6 dopple gangster evolve and then drop another evolve / deathseer the opponent will just concede straight up.

    Against aggro, mulligan hard for flametongue / primalfin totem. Currently 20 – 6 with this deck from Rank 18 and im climbing far faster then with the other decks ive tried this meta like Highlander priest and Jade Druid.

  23. HateShaman
    August 15, 2017 at 9:18 PM

    This is the Worst deck of all in the current Meta. for someone whitout luck this fking sucks.

    • CD001
      August 16, 2017 at 4:46 AM

      I feel your pain 😉

      I’ve not yet had all 3 Doppelgangsters evolve into Big Time Racketeers (1/1) – but it’s only a matter of time.

      I seem to get a disproportionally high number of Big Time Racketeers and Corrupted Seers from Moonglade Portal (when playing Druid obviously) as well.

  24. money
    August 15, 2017 at 2:59 AM

    I am having serious problems figuring out why Blizzard would give a deck that was dominating ladder anyway cards like the Deathseer or Rattling Rascal. These two cards make this Archetype seriously OP.

    Yes, there are certain ways to play around it, if you get lucky that is. As a perennial Priest player, I really don’t want to omit my Highlander only because I have to run two potions, plus two nova, plus two lashes, plus two pyros, and then some, just to be competitive against Evolve Shammy. That is at least 4-5 slots taken that I could fill with cards that make the game actual fun.

    Don’t get me wrong, I like Shamans and the Evolve technique. It just has become a bit too much OP-RNGish.

    • Magnum
      August 23, 2017 at 11:50 PM

      You know what is OP right now, the whole Druid class!

  25. phantomn1nja
    August 14, 2017 at 10:19 PM

    no thrall death seer or saronite chain gang?

  26. Anthonik22
    August 14, 2017 at 7:25 AM

    Is Deathseer Thrall good instead of a second devolve?

    • Shadowreaper91
      August 14, 2017 at 1:56 PM

      It’s a Death Knight worked completely around Evolve mechanic. Is this even a proper question?

    • DANIEL
      August 14, 2017 at 2:21 PM

      LOOOOOOOOOOOOOOOOOOOL

  27. TripleSpoon
    August 2, 2017 at 8:59 AM

    Made it to Rank 6 with this deck! I did have a little luck with replacing one of the Parafin Totems with the 6 drop Elemental that does 3 damage on his battlecry. This seems to give it a mid game boost where it can run out of steam too quickly.

  28. josh
    July 27, 2017 at 2:50 AM

    fill the board.. evolve.. get a doomsayer.. concede.. this deck hates me.

    • stewbacca
      August 19, 2017 at 8:10 AM

      Don’t evolve 1 drops. Run them into your opponents minions before evolving. Or, wait until 7 mana, drop thrall, then if you get a doomsayer, pay 2 and evolve him into a 3 drop. I played a lot of evolve shaman last season (250 wins) and would say I lost maybe 5 games to a doomsayer. I’ve only played 4 matches so far and got a doomsayer off my Thrall Deathseer, then just evolved it with the hero power.

      • Supa Hot Fire
        September 5, 2017 at 7:08 PM

        Is this serious man ITS IMPOSSIBLE TO get a doomsayer from Thrall with a 1 drop xD. U should read twice what your writting buddy 😉

        • Dickhead
          September 6, 2017 at 9:46 AM

          0 drops?

        • BlueyesOwl
          September 18, 2017 at 3:13 PM

          You should read what evolve does, instead… 😛
          It turns your minions with other minions that are cost 1 more mana… So, 1 drop minion turns into 2 mana cost minion and guess what… Doomslayer is a 2cost minion.

    • Magnum
      August 23, 2017 at 11:51 PM

      SAME!!! Thats why nowadays, I try not to have too many hero power totems on the board before I evolve!!!

  29. Spideyboi
    July 21, 2017 at 11:20 AM

    I havent been able to craft aya yet, but i have replaced her for moroes and i have liked it alot. I just want to hear some thoughts on my choice.

    • RagingPotato
      July 23, 2017 at 6:35 AM

      I think Aya is good but not to necessary on this deck, i have one, just opened it on yesterday, but i think it’s not
      worth to pay 1600 dust to craft. But if you play other jade decks, you should craft it, i think Patches is more important in this deck

      • RagingPotato
        July 23, 2017 at 6:36 AM

        BTW, sr for my bad English 🙁

  30. IzziRDG
    July 3, 2017 at 11:03 AM

    I can’t seem to get past rank 17 with this deck. The only substitute I use is blood mage thalnos instead of aya please help

    • Huinkenr
      July 9, 2017 at 7:07 AM

      you can change aya for barnes

      • Matt
        July 10, 2017 at 11:49 AM

        Between average impact when summoned and average cost of the little dude for evolve Barnes is almost a strictly worse version of Jade Spirit.

  31. Gooblaf
    July 1, 2017 at 7:39 AM

    It is a great deck. The only downfall is it is very volatile on the first 3 turns. Meaning you can draw all 6s or all totems and be at the mercy of the other players onslaught. I won the first 10 matches in a row with this deck. After that it is 50/50

  32. JJ
    June 29, 2017 at 5:31 AM

    The deck is actually terrible. 0-5 atm, even with a good mulligan at rank 12 (i’m like 15 right now). Justg awfull.

    • JJ
      June 29, 2017 at 1:56 PM

      Ok update, i’m like 15-5 atm (r8). 😛 not that bad.

    • XD
      July 15, 2017 at 5:06 PM

      Hahaha. The learning curve!

    • Pilth
      July 23, 2017 at 9:25 AM

      14-2 atm

  33. user123456
    June 26, 2017 at 2:49 PM

    i fckng hate the DEvolve card!it kicks my own ass every time!

    • user123456
      June 26, 2017 at 2:52 PM

      and it does not work against the rogue Quest buff

  34. Matt
    June 24, 2017 at 6:06 AM

    Every time I run into Tar Creepers in the mirror I get smashed. Is cutting Stonehills for Tar Creepers to guarantee totem value and tempo a thing?

  35. DanTheMan
    June 21, 2017 at 3:48 PM

    Btw is Bloodsail really worth the craft? Im running Southsea instead, and actually the version with the highest win rate in the meta score was also running southsea… I see its a double boddy etc, but then its no charge, less attack and 200 dust for two.

    • Ulti Atlas
      June 21, 2017 at 4:39 PM

      I actually like to use bloodsail in this deck since it will usually be a great counter to weapons in meta such as pirate warrior or even paladin’s truesilver or hunter’s eaglehorn bow. Weapons are really used in the meta right now and this card even saved me from a pirate warrior double upgraded arcanite reaper. Worth the craft.

    • Matt
      June 22, 2017 at 7:08 AM

      If you are strapped Southsea does a lot of fun stuff like taking out totems with weapon in the mirror and is actually pretty close. Bloodsail is very slightly better imo though.

    • Keepo
      June 22, 2017 at 9:53 AM

      bloodsail vs war axe or reaper won me so many games. its important and 1 mana weapon removal with 1/1 charger swings the board

  36. Piep
    June 20, 2017 at 11:37 PM

    Is aya worth the craft? I don’t have a lot of dust but i’m considering crafting it

    • DanTheMan
      June 21, 2017 at 3:59 PM

      Aya is really nice. She really gives u 3 cards on board every time she cycles, and the as u know the golums get bigger… thats to say imagine a game where maybe u only had a 5-5 golum without Aya…
      Now Aya will Produce a 6-6 She is a 5-3 and her Death is another 7-7.
      I was gonna craft her, and then I got her for free in a pack. 🙂
      The budget alternative would be Jade Chiftain. he produces One golum with Taunt. But he is also a 7 mana cost card (aya is 6).

      She is Key in Jade Rogue and Jade Druid.
      So if u like big minions that are green and Roar, u will need to craft her.
      One of my fav. Legendaries By far (and a very high value on Board).

    • Matt
      June 22, 2017 at 12:10 AM

      2nd most powerful card in standard right now after patches. The only problem is she’s only used in a few decks.

      • Dude
        June 29, 2017 at 7:22 AM

        That’s definitely not true. Aya is great but the deck works fine without it.

        There are several cards in standard which are way more meta-defin

        • Matt
          July 3, 2017 at 11:49 AM

          Just removing Aya from the deck drops the winrate by over 3%. For comparison removing Tarim from murloc pally only drops the winrate by 1%.

  37. DanTheMan
    June 19, 2017 at 2:59 AM

    This deck is a Powerhouse.
    My main concerns are Taunt poop and Mage.
    If I was to throw in a Eater of Secrets, what would be a good card to take out, and would it hurt the deck allot?
    Also I’ve seen people running, spirit echo, looks like a good card, anyone has any opinions on this?
    Thnx.

    • Matt
      June 19, 2017 at 9:50 AM

      The deck doesn’t have a lot of room for tech choices. Most common cuts are 1 of the devolves, 1 of the bloodlusts or both of the stonehills but all of them come with big consequences.

      • Matt
        June 19, 2017 at 10:08 AM

        Also echoing a bunch of random 6-drops isn’t that strong and with all the chip damage that this deck starts with just ending the game with bloodlust is way more powerful than echo.

        • DanTheMan
          June 20, 2017 at 3:11 PM

          Thanks for the nice explanation. I’m just gonna stick to what it is for now…
          I did have one Evolve where all cards turned in to battle cry cards, thats why I was thinking it could be strong to play them from hand in late game… But Yeah, then I probably won right after anyways that time.

  38. irishkid200
    June 15, 2017 at 10:24 AM

    Im running a budgeted version:

    – x2 Bloodsail Corsair
    – x1 Patches
    – x1 Aya
    + x2 Wicked Witchdoctor
    + x2 Argent Squire

    Working great, got to rank 9 with it

    • Matt
      June 16, 2017 at 8:21 AM

      Master of evolution seems better than witchdoctor.

  39. Ryder
    June 12, 2017 at 11:02 AM

    I run -1 devolve, no pirates, +1 murloc tidecaller, +1 bluegill, +1 eater of secrets (i hate secret mages with a passion) and haven’t lost since i made the changes. My issues running this decklist were that I would very frequently end up on turn 2 or 3 having drawn nothing but a mix of evolve, devolve and totems. I had two games where turn 4 had me with 2x evolve, 2x devolve, a mana tide and a primalfin. for an “aggro” deck, it had an astonishingly inconsistent early game.

    • Voltage351
      June 13, 2017 at 8:00 AM

      You took 4 cards out and but those 3 in. What is the other card you put in???

      • MtheBrawler
        June 14, 2017 at 5:24 AM

        What?
        There are 3 pirates in this decklist

    • Jalen
      June 13, 2017 at 8:01 AM

      You’re dropping 4 cards (Patches, 2x Corsair, 1 Devolve) and only adding 3. Are you adding 2x of one of the murlocs?

      • Ryder
        June 16, 2017 at 12:02 AM

        whoops! my fault. yeah, i did two bluegills, but i’ve been experimenting with different combos of 1- and 2-drops

  40. DanTheMan
    June 12, 2017 at 9:53 AM

    To be honest, I really like the looks of this deck, looks fun.

  41. DanTheMan
    June 11, 2017 at 4:36 PM

    How do I tech against this deck? Or do I need to craft it and play it?
    THis is what I am up against all day. And I get smashed.

    • Matt
      June 11, 2017 at 5:39 PM

      Put 6 board wipes in a deck. Rest of the cards don’t really even matter.

      • DanTheMan
        June 11, 2017 at 6:29 PM

        thanks, just opened a taunt warrior quest, maybe I try that on this annoying things tomorrow 😉

        • DanTheMan
          June 11, 2017 at 8:42 PM

          ps. dusted that stupid clunky quest and crafted Lyra. 🙂 Silence priest FTW.

          • Matt
            June 11, 2017 at 9:57 PM

            Divine spirit + inner fire into the new devolve craze is always a solid option 🙂

      • DanTheMan
        June 18, 2017 at 3:06 AM

        I now, crafted this deck and, it’s good fun. Still missing the Dobbelganger though… just need to fill up the dust bottle without actually dusting anymore viable Legendarys… Sigh 😉

  42. K
    June 11, 2017 at 12:36 AM

    Missing this few cards:

    1 mana tide
    1 primafin
    1 aya

    Swapped for

    1 spirit echo
    1 lightning storm
    1 jade spirit.

    Any suggestions to the card changes?

    • Matt
      June 11, 2017 at 9:14 PM

      I’d try 2 spirits and the echo instead of the lightning storm. You are going to need targets for echo if you aren’t playing aya.

    • irishkid200
      June 15, 2017 at 10:27 AM

      I’d just dust spirit echo to craft the primalfin and mana tide. Jade spirit, witchdoctor, or squire work well to replace Aya.

  43. Mitch
    June 9, 2017 at 4:05 PM

    Always draw late game early and when i need late game cards i draw a tidalfin or a maelstrom

    Maybe I’m just not lucky.

    Always evolve my patches into doomsayer too.

  44. Alexzon
    June 9, 2017 at 2:51 PM

    I run this deck with a Cult Master instead of a Mana Tide Totem and a Sea Giant instead of a Devolve.
    Works pretty well to me.

  45. rgb123
    June 9, 2017 at 9:29 AM

    I’ve played this deck a lot and you do want to keep devolve against numerous decks:
    Priest, paladin, hunter, warrior

  46. Matt
    June 8, 2017 at 2:07 PM

    As an agro player 4 1drops feels light, I always thought 6 was the magic number. I want to keep flametongue and toss back 2 in a ton of mulligans but I just don’t trust the deck to give me the turn 1 play.

    • Matt
      June 10, 2017 at 2:40 AM

      It plays like a completely different deck but -2 jade lightning, -1 aya, +2 argent squire, +1 stormforged axe is really smooth.

      • Matt
        June 11, 2017 at 6:05 AM

        Yea, nevermind. This deck isn’t agro. It has gas for days. No reason to remove the jades. It plays better as midrange.

  47. djfroq
    June 7, 2017 at 7:43 PM

    This is origin list ( https://twitter.com/hint24s/status/861881543542710272 ) from Japanese player hint24s(@hint24s), and reached Legend rank with this list.
    Then another Japanese player STR(@str_22333b) reached Legend #24 rank with list. ( https://twitter.com/str_22333b/status/862953104496508928 )
    I guess after this some famous Japanese player shared this list though Twitter and some sites like here then spread worldwide.

  48. Ulti Atlas
    June 7, 2017 at 4:42 PM

    Got from rank 20 to rank 10 with this deck with no losses. And I suggest for those who can’t afford the Karazhan wing for the maelstrom portal like me, you will need another AOE like Lightning Storm or Volcano. In my case, Lightning storm worked out great.

  49. KSA
    June 7, 2017 at 9:50 AM

    I’ve won several games with this build. It’s fun to play.

  50. Seshos
    June 5, 2017 at 5:06 PM

    i cant win two games in a row whit this deck 🙁