Mulligans
General Mulligans
The 2 mana 2/3s are worth hard mulling for because each of them gives you a strong gameplay direction at the start of games and combinations of them are extremely powerfulAggro Mulligans
Theldurin is our best card against aggro especially pirates. but all of these are good options for keeping us alive to stabilize. Compared to most reno decks this deck is pretty susceptible to being beat down if it can't get ahead of it
Midrange Mulligans
Midrange is mostly dead in wild but we're really well set up for the matchup. We can have basically any answer we need and we can get to our threats much faster
Combo Mulligans
It really depends on the combo, against warlock just rush them down, there's nothing else you can do. But against slower combo decks we have two extremely powerful and annoying tools, our suite of secrets(including the ability to grab other secrets) and T H E M O N K E Y
Control Mulligans
our value engines can get online in the midgame but what you really want for these are the 2 drops hero power synergies to try and blitz them
Stoot em with the button and once that doesn’t work switch to outvaluing or bursting with your reno cards