Mulligans
General Mulligans
Getting Northshire, Tar Creeper, and Oracle are almost always your best bets, as Northshire provides more draw which means you get your combo earlier, Tar Creeper slows your opponents down, and radiant elemental can be played for tempo or saved for combos with Lyra. Power Word: shield can also be used with Radiant Elemental for a free +2 hp and cycle, and can also be combo'd with Lyra. Crystalline Oracle works as elementals for Thunder Lizard and Tol'vir to play off of, and if you have an elemental to play off of on curve, Thunder Lizard isnt bad to keep.
It's also important, although it may seem counter-intuitive, to mulligan away your combo pieces (Inner fire/divine spirit/shadow visions) unless you are confident you are fighting a very slow deck, as getting tempo early is more important.
Aggro Mulligans
Against aggro, the mull dream is pretty much the same, but aiming for more defensive cards to try to get your opponents to run out of steam.
Midrange Mulligans
Out value them for the win with tar creeper and Tol'vir to start, finish them with your 5+ mana cards/OTK. Northshire still continues to be the Light's gift to Priest.
Combo Mulligans
This is what the deck is most vulnerable to, and you're probably going to have a bad time. Hope their combo relies on hitting you with minions, and block those minions with your taunts. Shadow visions for pinch removal.
Control Mulligans
Against control you're going to want to tempo out your early game and creating a board state for them to deal with ASAP. Crystalline Oracle also can help you take something from their deck that can really help you out too. Shadow visions keeps it flexible and you can get removal if you need it with pain or death, or just get that last combo piece you need. Northshire still gives delicious card draw.
“Why is this priest playing elementals?”
“Why is his deck running Stormwatcher?”
“Who runs Lightspawn anymore?”
These are questions you are probably asking yourself looking at this decklist.
These are also questions your opponents will be asking themselves before they drown in elemental flavored tempo and elemental flavored OTK.
The purpose of this deck is to do three things:
Tempo out to survive the early/mid game through cheap or effiecient minions like Northshire Cleric, Tar Creeper, Tol'vir Stoneshaper, and Blazecaller .
Play your Lyra the Sunshard and get some value off before it inevitably gets removed, before you snag another one off of Servant of Kalimos
Combo with Divine Spirit Inner Fire for a juicy OTK, or simply just Stormwatcher Inner Fire if you’re confident they’ve blown their removal on your divine spirited Lightspawn, or any number of your Lyras.
The deck does more or less fine in every matchup, due to having taunt minions that the aggro decks run out of steam against, while also having some control shennanigans for the late game. That being said, winning against Quest Rogue is difficult, and Exodia mage can also be problematic if your minions are being cryogenically frozen for a century.
If you’re running into a lot of quest rogues, it can be good to kill their board of full 5/5s until they run out of steam. That being said, it can be anti-synergous, as you could end up clearing the tempo you usually have early game. Removing Shadow Word: Pain does limit your options in the non-rogue matchups, however, e.g. Scavenging Hyena or Frothing Berserker. It’s also difficult to remove a different card in place of another spell for consistency purposes from your shadow visions.
or Really depends on what you want to tech against. I for one am a big fan of removing iceblocks and other secret shenannigans.
Elise could be a good card if you have it and want that extra “oomph” versus control, and feel you can reliably combo without the lightspawn.
could work if you want to try it, but I’m unsure as to it’s effectiveness.
Edit: 5/4/17 Changed some subs around, as well as -1 Fire Fly for +1 Thunder Lizard. Also experimenting with the dragonfire sub listed above.
Good fun, but Thunder Lizard is junk.
Where the fuck is Kabal Talonpriest? It’s a divine spirit otk deck, he should be in it. Cut those 7 drops, cut thunder lizard, cut eater of secrets (wtf?). Probably Cut elemental all together. It doesn’t work in otk it might work in miracle priest. Synergies are just too slow
“That being said, winning against Quest Rogue is difficult”
First opponent? Quest Rogue. This deck was obliterated.
Deleted the deck. With no board clear, and everyone filling the board in this meta, this is a waste of time.
I recommend you check out the sub I posted with dragonfire potion instead of shadow word:pain, as well as focusing your mulligans on the more early game oriented cards of the deck if youre having trouble against board flooding.
That’s why you go make 32/32 Deathlords in wild. And how “Control” was able to get 12 wins in the tavern brawl insane high health taunts. Although it should be 2x Torttolan Shellraiser over 2x thunder lizards, because in my opinion 1) its a taunt 2) it has inner fire potential 3)Deathrattle
Purify priest is better. This is too slow
Nice deck! Takes a few games to get into the swing, but very fun. Thanks!
Also very unique 😀
Glad to hear you like it, m8.