Dragon Control Warrior

Class: Warrior - Format: raven - Type: control - Season: season-56 - Style: theorycraft

Rate this Deck

Like or Dislike? Take a second to tell us how you feel!

+1

Deck Import

Mulligans

General Mulligans

These are the primary cards your looking for. Stonehill Defender is generally a good card, as is Blood Razor. Firetree Witchdoctor is especially good due to the number of dragons and the flexibility of the discover affect.

Control Mulligans

Against particularly control or fatigue, Dead Man's Hand is very important and often times your win condition that allows you to out fatigue Togwaggle and Azari.

In The Boomsday Project, we learned a lot about the limitations of control warrior, and during the pre-nerf period, we learned what those limits were in the great clash between Odd Warrior and the non-odd Control Warrior. Ultimately, Odd Warrior won this competition as it had a better matchups against the more popular decks of Zoo Warlock, Malygos Druid, and Even Shaman, among others. It was notable however,  that the non-odd variant had a better matchup against Togwaggle Druid, Control Warlock, Odd Rogue, Odd Warrior, and Token Druid, among others. The cards revealed in Rastakhans Rumble foreshadowed a dragon theme and more importantly, pointed to a new style of Dragon Warrior that was more a control deck than a mid-range deck. The whole collection of cards in the next expansion leads many to believe that the Dragon Warrior package fits in the non-odd Control Warrior that existed in the pre-nerf meta, but those people are forgetting past metas. The one I’m thinking of is The Grand Tournament, a meta not unlike this one, where Control Warrior was a serious force in the meta because it could put out efficient threats out to beat up the control and combo decks while maintaining the removal to beat aggro and mid-range decks. The primary argument against this deck is the idea that the archetype as is is too fair and the power creep of cards has resulted in these cards not being good enough. While the latter argument has some validity, I think the deck simplistic style suits warrior well and those making the argument that it’s too fair forget that warriors standard of fair is a notch above other classes. This deck maintains the modern control warriors access to removal, with 4 executes, 2 shield slams, and 2 flame lances (Crowd Roaster) along with brawl and 1 warpath. Although unlike the current Control Warrior, it has an aspect of pressure coming from it’s larger minions rather than a collection of more removal spells that can flood your hand. That’s my argument for the archetype and this deck has a level of flexibility if you want to tinker with it. Nonetheless, I believe the idea has some serious potential and I’m definitely playing it before anything else.

Leave a Reply