Mulligans
General Mulligans
Usually trying to get atleast one dragon in your opening hand to work with netherspites on turn 2, faerie dragon is usually best to have opening but any really will work. Jeweled macaw is just to have a turn 1 play and gives you another beast, also works well late game if you have it on the board and have hunters mark to take out any big problems, also why toxic arrow is there. Stitched tracker helps load up your hand with potential big swing minions or to just help give you a board presence. Same with using terrorscale on deathwing, if you only have a few dragons in hand, terrorscale just acts as another body on the board, which is a little better than just using play dead. Shaky zipgunner is there just to help any minions have more impact, and synergizes with n'zoth and deathrattle triggering cards.
Mainly focusing around getting value from bone drakes, netherspites, stitched tracker and deathwing. Using discover options or card draw loading up your hand, dropping deathwing and using play dead or terrorscale the next turn can drop a huge board, can get even more value from bone drakes and deathwing with n’zoth. Just made it as a deck to mess around and have fun and so far ive really been enjoying it. Also uses deathstalker rexxar incase you get bad card draws, just to add a little support in a pinch. Let me know if i can make any improvement!