Most people concede when they see the third or fourth apprentice pop, but when I play against this cancer I MAKE them kill me, they have to go through that entire shitty long ass double turn. Some people can’t even do it fast enough and run out of time. Just think, Everytime they use this deck they have to listen to
SOME DAY I’LL BE JUST LIKE YOU
SOME DAY I’LL BE JUST LIKE YOU
SOME DAY ILL BE JUST LIKE YOU
SOME DAY ILL BE JUST LIKE YOU
i like this deck. made it to rank 10 with it. a little over 50% with it.
also you don’t have to play both moltens before time warp. so just 2x apprentice, 1x molten then play time warp. then you drop antonidas, then the last molten on the apprentice to give you a fireball if you don’t have any spells in your hand.
this also works if any 2 of the combo cards are your last 2 cards in the deck. bc you play the combo when you have one card left and will draw the last one when you time warp.
The deck is definitely good, but it has too much draw when you consider that you need to be holding 6 cards in your hand to go off, so overdrawing or holding 9 cards and 3 of those being more draw just isn’t good.
I like it, the problem is, aggro. You could just die before turn 10. And sometimes you’re just missing 1 combo piece (sleeping at the bottom of the deck) in which case your opponent has all the time to kill you.
You get time warp quest done. Play 2 Apprentices, then 2 molten reflections, then time warp since it is discounted. You get a new turn, play archmage and you make free fireballs assuming you have a spell to start the fireball chain rolling.
The otk is an exodia effect. You play 4 sorcerers appretices by summoning others. one you have four you put down antonidas and cycle through fireballs that cost 0.
But this would require more than 15 mana which then wouldnt be possible. Could you maybe list it out because im having a hard time trying to fond out how this works
1.Use 6 cards, generated by other cards like Primordial Glyph, Cabalist’s Tome or Babbling Book to get the Time Warp card into your hand.
2.Play 2x Sorcerer’s Apprentice for 4 mana, then use 1x Molten Reflection for 2 mana to get one more apprentice, then play Time Warp for 2 mana. (You float 2 mana, but it doesn’t matter)
3.Play Archmage Antonidas for 7 mana and another Molten Reflection on the apprentice for 1 mana to get 4x Sorcerer’s Apprentice in total + a Fireball.
— 2nd Turn from Time Warp —
Archmage Antonidas (7 spent)
Molten Reflection #1 on Sorcerer’s Apprentice (9 spent, cost reduced by 2) – Generates Fireball
Molten Reflection #2 on Sorcerer’s Apprentice (10 spent, cost reduced by 3) – Generates Fireball
Fireballs now cost 0 mana, & you have Archmage Antonidas for infinite fireballs, with 2 in hand.
This combo is uninterruptable, except by very very niche traps (potion of polymorph, snipe) because you go from nothing on board, 2 turns in a row, infinite fireballs.
Ok so you need 5 cards to pull it off. Doable but doing it on turn 10 will be rare. And with so much aggro going on I don’t see how this can be consistent enough.
LOL You really counting sorcerers without time warp mana ? Right one here
10 mana
2x sorcerer 4 mana + 2x molten total 3 mana (-1 per sorcerer first one 2 mana second one 1 mana )
so you have 10-7 3 mana now.İt means also time warp 1 mana.So you have 2 mana now.your all skils decresad by 4 mana u can save your cabalist tome for last play andu ill probably take extra turn with 2 or 1 mana
now you used time warp you have 10 mana too
you just need 1 skill for activate archamage and also ur skills are decresad by 4.SO u can play 7 mana skill for 0 mana fireballs.So now you win.
Dont forget dont use cabalist tome on early YOU JUST NEED PLAY ON CURVE FOR POSSIBLE DRAWS AND FREEZE STAFS CABALIST TOME JUST ONLY FOR QUEST DONT BE GREEDY
i like this deck. made it to rank 10 with it. a little over 50% with it.
also you don’t have to play both moltens before time warp. so just 2x apprentice, 1x molten then play time warp. then you drop antonidas, then the last molten on the apprentice to give you a fireball if you don’t have any spells in your hand.
this also works if any 2 of the combo cards are your last 2 cards in the deck. bc you play the combo when you have one card left and will draw the last one when you time warp.
Most people concede when they see the third or fourth apprentice pop, but when I play against this cancer I MAKE them kill me, they have to go through that entire shitty long ass double turn. Some people can’t even do it fast enough and run out of time. Just think, Everytime they use this deck they have to listen to
SOME DAY I’LL BE JUST LIKE YOU
SOME DAY I’LL BE JUST LIKE YOU
SOME DAY ILL BE JUST LIKE YOU
SOME DAY ILL BE JUST LIKE YOU
AHA
AHA
AHA
AHA
AHA
AHA
AHA
AHA
Is there anything to replace babbling book?
Shimmering tempest
i like this deck. made it to rank 10 with it. a little over 50% with it.
also you don’t have to play both moltens before time warp. so just 2x apprentice, 1x molten then play time warp. then you drop antonidas, then the last molten on the apprentice to give you a fireball if you don’t have any spells in your hand.
this also works if any 2 of the combo cards are your last 2 cards in the deck. bc you play the combo when you have one card left and will draw the last one when you time warp.
The deck is definitely good, but it has too much draw when you consider that you need to be holding 6 cards in your hand to go off, so overdrawing or holding 9 cards and 3 of those being more draw just isn’t good.
This deck is too slow
This deck is fking terribl shit!
1st he said babling book is crap card and 2nd thi deck is crap …5 cards combo for otk …im rank 10 and i have much better deck
And you are piece of crap and I am rank 5 and think this deck is awesome, so it just make u double crap pathetic newbie
This deck is to weak against all aggro decks!
I like it, the problem is, aggro. You could just die before turn 10. And sometimes you’re just missing 1 combo piece (sleeping at the bottom of the deck) in which case your opponent has all the time to kill you.
You get time warp quest done. Play 2 Apprentices, then 2 molten reflections, then time warp since it is discounted. You get a new turn, play archmage and you make free fireballs assuming you have a spell to start the fireball chain rolling.
what is the OTK components of this deck? I’m not seeing it lol
The otk is an exodia effect. You play 4 sorcerers appretices by summoning others. one you have four you put down antonidas and cycle through fireballs that cost 0.
But this would require more than 15 mana which then wouldnt be possible. Could you maybe list it out because im having a hard time trying to fond out how this works
you get an extra turn with the quest
The sorcerer apprentice make spell cheaper. Cheaper spell = otk! Yay!
Oh ok! Thanks I completely forgot to count that factor with cheaper spells. My bad.
1.Use 6 cards, generated by other cards like Primordial Glyph, Cabalist’s Tome or Babbling Book to get the Time Warp card into your hand.
2.Play 2x Sorcerer’s Apprentice for 4 mana, then use 1x Molten Reflection for 2 mana to get one more apprentice, then play Time Warp for 2 mana. (You float 2 mana, but it doesn’t matter)
3.Play Archmage Antonidas for 7 mana and another Molten Reflection on the apprentice for 1 mana to get 4x Sorcerer’s Apprentice in total + a Fireball.
4.Enjoy limitless Fireballs
(From Hearthpwn : Subrezon)
10 Mana:
Time Warp (5 spent)
Sorcerer’s Apprentice x2 (9 spent)
— 2nd Turn from Time Warp —
Archmage Antonidas (7 spent)
Molten Reflection #1 on Sorcerer’s Apprentice (9 spent, cost reduced by 2) – Generates Fireball
Molten Reflection #2 on Sorcerer’s Apprentice (10 spent, cost reduced by 3) – Generates Fireball
Fireballs now cost 0 mana, & you have Archmage Antonidas for infinite fireballs, with 2 in hand.
This combo is uninterruptable, except by very very niche traps (potion of polymorph, snipe) because you go from nothing on board, 2 turns in a row, infinite fireballs.
Ok so you need 5 cards to pull it off. Doable but doing it on turn 10 will be rare. And with so much aggro going on I don’t see how this can be consistent enough.
LOL You really counting sorcerers without time warp mana ? Right one here
10 mana
2x sorcerer 4 mana + 2x molten total 3 mana (-1 per sorcerer first one 2 mana second one 1 mana )
so you have 10-7 3 mana now.İt means also time warp 1 mana.So you have 2 mana now.your all skils decresad by 4 mana u can save your cabalist tome for last play andu ill probably take extra turn with 2 or 1 mana
now you used time warp you have 10 mana too
you just need 1 skill for activate archamage and also ur skills are decresad by 4.SO u can play 7 mana skill for 0 mana fireballs.So now you win.
Dont forget dont use cabalist tome on early YOU JUST NEED PLAY ON CURVE FOR POSSIBLE DRAWS AND FREEZE STAFS CABALIST TOME JUST ONLY FOR QUEST DONT BE GREEDY
Only one babbling book? lol…
he said that he didnt even really like the babbling book much on stream.
i like this deck. made it to rank 10 with it. a little over 50% with it.
also you don’t have to play both moltens before time warp. so just 2x apprentice, 1x molten then play time warp. then you drop antonidas, then the last molten on the apprentice to give you a fireball if you don’t have any spells in your hand.
this also works if any 2 of the combo cards are your last 2 cards in the deck. bc you play the combo when you have one card left and will draw the last one when you time warp.