Druid
Druid deck that turbo ramps into Gadgetzan Auctioneer to cycle through the whole deck. With no cards in your deck, battlefield, and Mecha'thun, Innervate and Naturalize being the last 3 cards in your hand, you win the game.
Druid deck that turbo ramps into Gadgetzan Auctioneer to cycle through the whole deck. With no cards in your deck, battlefield, and Mecha'thun, Innervate and Naturalize being the last 3 cards in your hand, you win the game.
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I have tried this deck several times up to today. I crafted pretty much almosy everything else the moment I unpacked MechaThun. The deck is fun. It is quite satisfying how I get to wait for the orange glow (when your opponent’s reading your card description) to disappear before I would Innervate and Natuaralize. This deck is, however, very risky. At the beginning (of my time with the deck not in-game), I used too much potential of the gadgetzan auctioneer (as every jade druid player would know how to- yes, I play jade) and I usually end up suffer too many fatigues. Sometimes I lost. So I suggest that yu dont have to wait for the utmost perfect opportunity to use the auctioneer. Just use him(or them) wisely for ten-ish cards. This is first to what I gained.
Second, mind the number of innervate, and naturalize. You might end up use the of each and risk the game on that very last turn you have to wait( espescially when you run out of naturalize).
Lastly, these are the card that I think should be use at the right time/ right way.
Nourish
Wild pyromancer- Barkskin
….. Sometimes you might wanto to use Barkskin on Gadgetzan auctioneer to get that four damage without trading your deck star or to make him(or them) survive whatever comes next but remeber – these two together can make a good removal of the board and also of the cards in your hand and give you pretty much every advantage you could get combining with ‘Floop’s glorius gloop’ ‘ Gadgetzan auctioneer’ so be mindful.
Floop glorius gloop