Very good deck, but i probably remove one biology proyect to acolite of pain, it makes sinergy with barkskin and pyro and the card works lonly giving more cards.
Only experimentaly i remove one intervate or moonfire with floop because it makes sinergy with the few minions that this deck (exept mecha’thun)
All in all this concept is good, but im not so sure about Gloop and Barkskin. It is true they synergize very well with Auctioneer and Pyro and Gloop gives a nice manaboost if Pyro manages to kill off a wide board, in a control mirror though they are mostly dead cards until you drop Auctioneer.
I would suggest to swap Gloop for Floop since he may serve as a 4 mana Auctioneer if the original didnt survive the previous turn. And since the deck woud essentially have 3 Auctioneers this way, Barkskins usefulness would also increase. The only downside to this would be that every additional minion increases the risk of the opponent realizing your gameplan, not killing it and stalling until fatigue kills you.
I’m not sure what to swap Barkskin with since there arent any good cheap spells to replace it with.
I like the idea of an Oaken Summons/Forest Guide package. It comes into play sooner than later in Druid and is hard to kill with 1/6 stats. Oaken thins your deck, Forest guide draws cards. So it should be a big boost for the gameplan. If you are unlucky and draw the guides first, oaken summons doesn’t matter too much sitting in your hand, because you can always play it as a gain six armor spell, despite a minion, which you’ll have to trade in before Mecha’Thun.
Therefore I also agree with you on adding Floop to the deck, which can also (potentially) copy the guide. Auctioneer is the better target, though.
The card draw consistency of the deck is insane. It won’t ever be a problem to go through your deck. The problem will be: Do you get away without taunts=stall (spreading plague/maybe giggling inventor/maybe abomination which I’m leaning towards) and even more questionable: won’t the meta be full of skulking geists?
Oaken Summons doesnt work though if Floop is in the deck since you want him in your hand and not on the board as a vanilla 3/4.
Without Floop Forest Guide and Oaken Summons could be worth a try though, maybe switching Ferocious Howl for the Summons and Pyro for Guide (because Pyro could be pulled with Summons).
I believe taunts are actualy counterproductive since they tend to have high health low attack and are thus hard to kill off by yourself. Thats why i agree that Abomination may be the best choice since it has low health and is also a boardclear.
Pyro works well because most of the time he kills himself and Auctioneer has “taunt” and low health.
Very good deck, but i probably remove one biology proyect to acolite of pain, it makes sinergy with barkskin and pyro and the card works lonly giving more cards.
Only experimentaly i remove one intervate or moonfire with floop because it makes sinergy with the few minions that this deck (exept mecha’thun)
Really good deck i like it maybe we can remove one pyro for spreading plague for aggro decks?
In case geist become popular to counter the deck, could voodoo doll+wrath work? I realise thats a 2 turns combo but what about adding the weapon too?
The problem with this whole archetype is that they can keep a small minion up (like a scarab) and your whole combo doesn’t work.
Think it’ll work if YOUR board has no minions, and it doesn’t matter if the opponent’s board has them or not.
you can just attack into an enemy minion or kill it with a spell
All in all this concept is good, but im not so sure about Gloop and Barkskin. It is true they synergize very well with Auctioneer and Pyro and Gloop gives a nice manaboost if Pyro manages to kill off a wide board, in a control mirror though they are mostly dead cards until you drop Auctioneer.
I would suggest to swap Gloop for Floop since he may serve as a 4 mana Auctioneer if the original didnt survive the previous turn. And since the deck woud essentially have 3 Auctioneers this way, Barkskins usefulness would also increase. The only downside to this would be that every additional minion increases the risk of the opponent realizing your gameplan, not killing it and stalling until fatigue kills you.
I’m not sure what to swap Barkskin with since there arent any good cheap spells to replace it with.
I like the idea of an Oaken Summons/Forest Guide package. It comes into play sooner than later in Druid and is hard to kill with 1/6 stats. Oaken thins your deck, Forest guide draws cards. So it should be a big boost for the gameplan. If you are unlucky and draw the guides first, oaken summons doesn’t matter too much sitting in your hand, because you can always play it as a gain six armor spell, despite a minion, which you’ll have to trade in before Mecha’Thun.
Therefore I also agree with you on adding Floop to the deck, which can also (potentially) copy the guide. Auctioneer is the better target, though.
The card draw consistency of the deck is insane. It won’t ever be a problem to go through your deck. The problem will be: Do you get away without taunts=stall (spreading plague/maybe giggling inventor/maybe abomination which I’m leaning towards) and even more questionable: won’t the meta be full of skulking geists?
Oaken Summons doesnt work though if Floop is in the deck since you want him in your hand and not on the board as a vanilla 3/4.
Without Floop Forest Guide and Oaken Summons could be worth a try though, maybe switching Ferocious Howl for the Summons and Pyro for Guide (because Pyro could be pulled with Summons).
I believe taunts are actualy counterproductive since they tend to have high health low attack and are thus hard to kill off by yourself. Thats why i agree that Abomination may be the best choice since it has low health and is also a boardclear.
Pyro works well because most of the time he kills himself and Auctioneer has “taunt” and low health.