Mulligans
Aggro Mulligans
Malchazaars imp is more likely to get removed. Save for combos.
Combo Mulligans
Save defender of argus if you think the combo is coming next turn.
Control Mulligans
Only keep imp gang boss if you have a 1 and 2 drop.
I think that this deck is heavily overrated and has massive potential. I’ve heard a lot of arguements against this deck such as “Not even the warlock class has enough card draw to counter the drawback of thhe discard mechanic”, and “There is too much rng involved with the discard mechanic and silverware golem/fist of jarraxus.” First of all, This deck now has 2 card engines, life tap and malchezaar’s imp. If you draw malchazaar’s imp and he gets value, you are probably set fore the game. If not, you can always tap for more cards. Against aggro decks you really need early board control to win so if you can flame imp into succubus, discard silverware golem or have fist of jaraxxus kill a minion. you Usually win the game. If the enemy board gets too bad you still ave a board clear that does not effect most of your minions to stabalize.
Card choices
Voidwalker: 1 Drop and is a demon. Starting with a 1 drop is really important for this deck to help control the board against aggro and get a fast start against control.
Demonfire: There are so many demons in your deck and all of your 1 drops are demons. If they dont get removed you can use this on them.
Demonwrath: This card helps against these aggressive decks, aggro shaman, dragon warrior, aggro paladin, and tempo mage. This is bad against zoo because of the demons they run. If there is a lot of zoo and 3 health minions out there you can run hellfire instead of one of these.
Imp gang boss: Really good 3 drop and a demon that summons demon. Should be run in any demon deck.
Defender of argus: Best 4 drop i could find. Usually you will have a board by turn 4 to use this with. If not you can always tap into 2 drop or play 2, 2 drops.
Azure drake: I thought that a deck like this might need a little more card draw. This deck can also use the spell damage with cards like soulfire and demonfire.
Deathwing: Deathwing buffs Tiny knight of evil before it destroys it so would assume thats the case for malchazaar’s imp as well. That means that this works with silverware golem, fist of jarraxus and malchazaar’s imp. A good finisher and can combo with other cards in the deck really well. Try not to rely on this card too much because there is a good chance it will get discarded.