Dire Recruit

Class: Hunter - Format: raven - Type: midrange - Season: season-51 - Style: ladder

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Deck Import

Mulligans

General Mulligans

Always keep Kelesth.

Seeping Oozeling and Play Dead vs control/late game decks

Tar Creeper and Saronite Chain Gang vs Aggro decks

I made a variations on Meati’s Kathrena Recruit Hunter as the weakest link in this deck is occasionally your opponent can deal with your recruited minions easily or you draw your recruitable cards in the early game leaving your deck empty of any more recruitable minions.

By adding Dire Frenzy you can fill your deck with more Charged Devilsaur . This has excellent synergy with the deathrattle from Silver Vanguard and Kathrena Winterwisp . Making it far more likely to pull a beastly 11/11 Charged Devilsaur which can get you a quick fatal or clear almost any big minion from the field. With such high HP it usually sticks too forcing your opponent to play defensively.

I pushed to Rank 5 easily and still going……but its just so much fun. Most of the time by turn 6 your smothering your opponent with huge minions, leaving them scrabbling to catch up.

Just a couple of tips for class match ups on the Mulligans:

Cube/Even lock: Keep Candleshot Hunter's Mark to deal with early Mountain Giants

Druid: Play Dead Seeping Oozeling Druid decks atm general don’t have much early pressure but are really strong late game. Shut them down as soon as possible with recruit combos.

Aggro-Odd Pally & Even Shaman: Keep a Tar Creeper  or Saronite Chain Gang to slow down the early pressure.

Have a crack! Hope you have as much fun with this as I have.

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  1. Froggy Doggy
    June 18, 2018 at 3:52 AM

    I have more success with this deck than the more popular “Recruit Hunter”. Good fun too!