Mulligans
General Mulligans
For most games you will want to mulligan for these cards, or other early game choices like freezing trap or Animal Companion.
Against slow decks, like most Warlock decks, you will want to look for Deathstalker Rexxar or stitched tracker, to try to rush into your combo quicker.
This deck was created using Kibler’s own version in mind, although this version has left the secrets and has instead gone for full Dino.
They key to this deck is to try to get the Charged Devilsaur into Carnivorous Cube into Terrorscale Stalker combo, very similar to cube-lock, but with Dinos.
Strategy-
You want to start off the game easily enough, search for early game secrets/bow and then grind into your deck for the combo. Deathstalker Rexxar was added as an alternate win condition, and allows stronger value against late game opponents like Warlock or Mage. If you have it, Spiritsinger Umbra might be a good addition instead of Eater of Secrets , however with all the paladins and mages in the meta I prefer the latter.
If you would rather play safe instead of full-combo, you can replace the Seeping Oozelings for Savannah Highmanes
*EDIT*
Due to an influx of aggro players, I decided to cut some slower and terrible cards for health granting and anti-aggro cards.
-2 Tracking Although it cycles well, tracking often can remove wanted cards like Rexxar or Kathrena.
-2 Cloaked Huntress Although good with secrets, Cloaked Huntress wasn’t powerful enough to stay with the deck. Often times it cluttered your hand since this deck isn’t supposed to be focused on secrets. The addition of Explosive Trap wasn’t worth keeping her.
-1 Seeping Oozeling While it is an incredible card when it pulls Kathrena, Ooze was too RNG based, and would often result in a weak turn 6.
+2 Explosive Trap Allowed for cheap easy removal, and gave synergy with Secretkeeper. Protects against all the Palys and Zoolocks trying to flush you out early.
+2 Shroom Brewer Although not a great card, Shroom Brewer works extremely well in this deck, healing you for “8” and taking up a 4 mana slot- one that was severely lacking.
+1 Call of the Wild This card is just good in general, it also provides a stronger late game play if you can’t throw down some dinos, as well as healing you for 4+, debating on whether you clear with huffer or not.
Good luck and have fun!